ET = Eorzea Time.
ET = 1 bell, AKA 1 hour, AKA 60 minutes
RL Time for every In-game 1 hour = 2 minutes, 55 seconds
2.5 hours = waited over 6 minutes... He definitely gave enough of a chance.
The complete game has been devalued by Hunts. This was a step in the wrong direction in every single aspect and while the damage is already done one can only hope SE realizes this and does not repeat this mistake in future content.
This damage is permanent for the current iteration (2.3x), but due to this game's fast self-obsolescence cycle it's possible to fix it by the next big patch (2.4). This may or may not cause SE to change plans to ensure that hunts are no longer not only the most sought out content but also the only relevant one.
But there's a problem here. Hunts may not actually be the mistake some of us firmly believe it is, when you look at it in perspective.
There's certainly many people happy with this system. It gives easy top tier gear, requires no skill whatsoever or understanding of game mechanics, it's perfect for horde mentality guilds where a handful of people know what's happening and the rest follow on command (i.e. 4-5 leaders know the ToDs and where to look for the spawns while the rest of the FC waits till they are told where to go) and gives around-the-clock activities for the whole FC.
On the side of the people that complain about the hunts, there's two clearly opposed arguments:
- "Hunts suck because they make the game pointless" and
- "Hunts suck because I cannot get the credits I want"
While it may seem we are both on the same side ("Hunts suck!"), the problem is we most definitely are not even close. You often see "hunt defenders" argue back that people not liking hunts are jealous because they cannot get the stuff they want. While aggressive and juvenile, this is in a way true. The second group would be perfectly happy with the hunts if they could get the rewards they want from it.
This is a big problem because it means that there may be few people (relative to the mass of players) that believe that hunts are fundamentally flawed, not because we cannot get the rewards we want but because it makes everything else in the game pointless.
I firmly suspect that the player base that believes hunts are fundamentally wrong is rather small and it makes me wonder about the future of this game and the genre as a whole. This is a worry that has been going on for a while and as time goes by my expectations are met.
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Disclaimer: I have no problem getting the hunt credits I want in the most cases. I do believe the hunts have ruined most of everything else the game has to offer by trivializing it and replacing it with a Skinner's box style system: press button for (chance of) reward.
Last edited by Iriadysa; 08-13-2014 at 11:32 PM.
I'd be happy with hunts if they were more of an actual hunt or challenge. I know for a fact that not one person on this forum or even at that cesspoll over at Alla ever asked for a mob that spawns once an hour, for the entire server to converge on and destroy in a matter of 5 seconds that would reward oils and other top tier gear that previously came out of raids. Not even one.
So, hunts ARE fundamentally flawed in that they have rendered a lot of other content obsolete and frankly, unnecessary. Why bother with ST for 1 piece of i100 a week or maybe 1 oil when you can just be an aggressive jerk and get an entire set from hunts in far less time? I'm still trying desperately to get into coils but no one in my group cares about them because it's easier to just do mindless hunts.
So in short I think you are very wrong about the reasons behind the majority of players disliking hunts. Many of us play the game for the social aspect and the challenge of overcoming obstacles with our friends. You know, the whole idea behind every RPG, EVER - fight a big bad guy who is about to destroy everything you and your friends know and love.
Hunts should have been an interesting side activity that rewarded the same level or a little lower than ST. There's no reason it should rain i110 stuff on people, and if it didn't, entire servers wouldn't at each other's throats.
I agree, look at the progression: Relic quest line: zero challenge, Hunts: zero challenge. Grind != content. I would so much rather have challenging, engaging content than mindless, dumb grinds. I can't stand the fact that to get Novus and i110 you just stare at your screen and follow the zerg. The only challenge in this game anymore is remembering why I'm paying for it each month.
I honestly see no issue with hunts. I do them enough to cap my soldiery each week and still have more than enough time to do second coil, farm ramuh, farm moogle ex, and level/gear all my other jobs. I don't do other content less because of hunts, the only people that do are the people who only play the game for i110 welfare gear which is just shameful anyways.
I agree that the hunt have ruined the game and a lot of people I used to consider friends have become scum bags. Its like they have a crack addiction. The will not put a weekly cap on the even if they did they would continue hunting for drops or mythos or solids . they need to give us a way to get more seals on our own. To tell you the truth I loved this game before the hunts. Now I can barely stand it long enough to do my daily's. These Hunting elite scumbagearlypullingtrolls are ruining the game for a lot of people. They all have really nice gear and a library of blood splattered logs, must be nice. But for the poor souls on ps3 or that don't know the In crowd get nothing. Look at the forums. I don't see a lot of happy people. It has ruined a lot of my friendships. Sad sad sad. I don't know why they get 1000s of seals while we get 7 maybe a day from the posted hunts. Yea good looking SE way to look out for the little guy. Last I checked we all pay the same amount
This x100000000000a lot of people I used to consider friends have become scum bags. Its like they have a crack addiction. It has ruined a lot of my friendships. Sad sad sad. I don't know why they get 1000s of seals while we get 7 maybe a day from the posted hunts. Yea good looking SE way to look out for the little guy. Last I checked we all pay the same amount
My fc activity has gone from 10-15 players a night to 3-5 at once. Counting me, ive hardly been logging on as much as i used to. Quite the most destructive patch to have come.
the only bad thing i see on this and that's because i'm doing it, it's that now when i log in, i just find a hunt party/ls and i just do that, i dont do any more dungeons or raids, just when is necesary, i'm not a bad player, but theres a lot of people doing the same
If they wanted to do something more interesting for combat, they should try a Dragon Age 2 approach. Less elites, more group tactics.
This is the combat walkthrough the devs created prior to the game's release. While it still generally follows the holy trinity, because enemies are non-elite it allows for deviations from the norm, and makes each class feel more like its contributing to the overall goal of ending the encounter.
https://www.youtube.com/watch?v=zJYtLOSPMnw
When a game makes too much use of elite monsters, the strategy devolves into tank turtle, healer spam, and damage dealers doing all the real killing. The gameplay becomes all about the numbers instead of executing a carefully planned strategy. It also doesn't leave much for end game encounters besides long scripted bosses, which are far more stressful than fun.
Last edited by Fendred; 08-14-2014 at 07:58 AM.
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