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  1. #17
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tupsi View Post
    That was actually what they did originally in FFXI during it's alpha stage when they were showing off how monsters will have interactions. (But never ended up doing as such, they revived the idea in FFXII though since it used the same battle system.)
    Now that we have 10 second or less monster spawns, and a lot of monsters available- I think this is an entirely available trait to have. Just make sure his eating is on cooldown. Although an awesome fate could be started from a Goobbue eating too many monsters, goes on a rampage eating everything in sight until slain lol.

    Would be awesome~

    @: Estellios- If they still make some sounds then they are very quiet lol- at least bump the volume up on critical hits with an inner cooldown (cant make more than X sounds per Y time). Audio feedback is a nice touch, certainty we don't want to be annoying but they are real quiet then - and I cant hear them over my lightsaber sound effects.

    Edit: I turned my none music sounds up and I can hear on attacks a number of monsters can make sounds- I had a hard time hearing them because I don't really like the battle effects (even metal sword attacks sound like star wars to me). So that'd be part my problem lol, though it would reveal that maybe sound volumes could be adjusted. And the critical part. :P So in conclusion issue because of another issue lol.
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    Last edited by Shougun; 08-10-2014 at 03:41 AM.