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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Roris View Post
    PS3 limitations seriously, they mentioned how they could barely fit in all the sound data with their memory limitations around beta, so they just barely could squeeze in crowd sounds. Pretty sure that was posted on the beta forums that shut down, but I found these patch notes where they mentioned those sound memory limitations from a year ago.

    http://aquelia.wordpress.com/2013/08...ound-feedback/
    Seems like the PS3 is more limited than the PS2, but the way they always talked about certain changes it sounded much more like it simply didn't fit in with their design. The reason we have 'chopped up songs' was also because of 'ps3 limitation' and 'we want areas to feel progressive', but suddenly they can loop music np?
    (1)

  2. #2
    Player
    Malakai's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    224
    Character
    Malakai Bazluth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    ^ that... a lot of mob characterizations have been taken away since 1.0. Crabs used to get into a defensive curl and you could not do any dmg to them when they were in that state. marmets and other mobs would come up to you and follow you around. other mobs would have other animations and interactions with people like you said with the sound aggro mobs. Some even fled from you when their HP got low.
    (3)

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