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  1. #1
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    Mar 2011
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    Quote Originally Posted by Madruk View Post
    Risk goes up regardless of whether you succeed at the synth or fail it. I've hard sparks occur after a successful synth, but had a few fails prior to that. You just accumulate more risk for failures, especially careful/rapid failures. You won't see sparking very much unless you are attempting to make higher level parts with an offhand or have alot of consecutive rapid/bold failures with a synth close to your level. If you are much higher level over the synth, the risk is greatly reduced per success or fail.

    This is why it's good to use harmonize towards the end of a finished item, or even in the middle of it to reduce the risk and increase chances of success. It also enables you to get more touch ups because that is directly correlated to risk. This is all from close to your level or higher point of view. Low level items it doesn't matter as much.
    Totally agree Mad, been using Harmonize a lot at 70% mark and on and really pleased with the results. More so is lately i've been stacking control gear + food which also seems to keep things very stable when focusing on quality pushes.
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  2. #2
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    Mar 2011
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    wanted to share this combo i was using for some HQ parts. Turned out to be the highest single quality push from a bold i have ever seen 118 quality from one bold action using innovation/inspiration combo.

    http://lodestone.finalfantasyxiv.com...entry?e=226257
    (1)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  3. #3
    Player
    Royal's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Thank you for this guide it is wonderful. I have a question. My play time is very limited and I can only play 2-4 hrs a night. In your opinion what would be the most efficient way of leveling up a craft?
    (0)
    Last edited by Royal; 08-20-2011 at 03:31 AM.

  4. #4
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    tymora's Avatar
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    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Royal View Post
    Thank you for this guide it is wonderful. I have a question. My play time is very limited and I can only play 2-4 hrs a night. In your opinion what would be the most efficient way of leveling up a craft?
    Rank up on the highest possible recipe that you don't break too often. ~75% success rate should be good enough.
    For example, at rank 39, I am doing rank 48 recipe for skill-up.

    To do so, make sure you have the training book, guild support and updated equipment.
    (0)

  5. #5
    Player
    Royal's Avatar
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    Mar 2011
    Location
    Gridania
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    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Ok thanks.
    (0)

  6. #6
    Player
    tymora's Avatar
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    Mar 2011
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    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    And if you're encountering too much difficulty on a recipe that doesn't quite make sense, try switching focus from one craftsmanship to the other. The difficulty will probably be dramatically reduced and you'll have found the type of focus for that class of recipes.
    (1)

  7. #7
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    Mar 2011
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    123
    Good stuff Tymora, also for those looking to speed up their synth rank grinds, try loading as much control or simply using control food. Ran a bunch of tests and found that Control heavy sets completed batches of hundreds 30/40 mins faster than craft heavy sets.

    Also the grid doublet is a very nice 1.18 addition for crafters giving 20 mag craft to a chest slot (although not "all class" like linen coatee)
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  8. #8
    Player
    tymora's Avatar
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    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Until they make food updates, all foods in the same category should give the same bonuses when all conditions are met (optimal rank, stat and attribute). So the lowly Grilled Carp is equivalent to the a Miq-abob as far as eating is concerned.

    This should save some gil.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
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    123
    Good to know Tymora, i usually just use tuna since i can either get it free or just buy from the npc in uld. As for the cost that is good to know, but honestly 9k for a 30min buff is pretty cheap when your crafting a weapon or armor that can be worth mils. Not meant to cheapen your point on the cost, but showing my viewpoint on it.
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  10. #10
    Player
    Madruk's Avatar
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    May 2011
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    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    One thing I'd like to know is if food does the calculation based on what you're current gear is when you eat it or changes if you happen to change gear (or does gear even come into account and it just goes off your mainhand tool?). For example, eat control food while having max control gear on to maximize the effect, then switching to what you'd craft in normally. Since of course the UI doesn't display food effects directly it'd be hard to test.
    (0)
    Last edited by Madruk; 08-30-2011 at 05:07 PM.

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