Totally agree Mad, been using Harmonize a lot at 70% mark and on and really pleased with the results. More so is lately i've been stacking control gear + food which also seems to keep things very stable when focusing on quality pushes.Risk goes up regardless of whether you succeed at the synth or fail it. I've hard sparks occur after a successful synth, but had a few fails prior to that. You just accumulate more risk for failures, especially careful/rapid failures. You won't see sparking very much unless you are attempting to make higher level parts with an offhand or have alot of consecutive rapid/bold failures with a synth close to your level. If you are much higher level over the synth, the risk is greatly reduced per success or fail.
This is why it's good to use harmonize towards the end of a finished item, or even in the middle of it to reduce the risk and increase chances of success. It also enables you to get more touch ups because that is directly correlated to risk. This is all from close to your level or higher point of view. Low level items it doesn't matter as much.
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html
wanted to share this combo i was using for some HQ parts. Turned out to be the highest single quality push from a bold i have ever seen 118 quality from one bold action using innovation/inspiration combo.
http://lodestone.finalfantasyxiv.com...entry?e=226257
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

Thank you for this guide it is wonderful. I have a question. My play time is very limited and I can only play 2-4 hrs a night. In your opinion what would be the most efficient way of leveling up a craft?
Last edited by Royal; 08-20-2011 at 03:31 AM.


Rank up on the highest possible recipe that you don't break too often. ~75% success rate should be good enough.
For example, at rank 39, I am doing rank 48 recipe for skill-up.
To do so, make sure you have the training book, guild support and updated equipment.

Ok thanks.


And if you're encountering too much difficulty on a recipe that doesn't quite make sense, try switching focus from one craftsmanship to the other. The difficulty will probably be dramatically reduced and you'll have found the type of focus for that class of recipes.
Good stuff Tymora, also for those looking to speed up their synth rank grinds, try loading as much control or simply using control food. Ran a bunch of tests and found that Control heavy sets completed batches of hundreds 30/40 mins faster than craft heavy sets.
Also the grid doublet is a very nice 1.18 addition for crafters giving 20 mag craft to a chest slot (although not "all class" like linen coatee)
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html


Until they make food updates, all foods in the same category should give the same bonuses when all conditions are met (optimal rank, stat and attribute). So the lowly Grilled Carp is equivalent to the a Miq-abob as far as eating is concerned.
This should save some gil.
Good to know Tymora, i usually just use tuna since i can either get it free or just buy from the npc in uld. As for the cost that is good to know, but honestly 9k for a 30min buff is pretty cheap when your crafting a weapon or armor that can be worth mils. Not meant to cheapen your point on the cost, but showing my viewpoint on it.
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

One thing I'd like to know is if food does the calculation based on what you're current gear is when you eat it or changes if you happen to change gear (or does gear even come into account and it just goes off your mainhand tool?). For example, eat control food while having max control gear on to maximize the effect, then switching to what you'd craft in normally. Since of course the UI doesn't display food effects directly it'd be hard to test.
Last edited by Madruk; 08-30-2011 at 05:07 PM.
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