Results -9 to 0 of 32

Threaded View

  1. #5
    Player

    Join Date
    Mar 2011
    Posts
    123
    Hey Aeyis,

    Its actually pretty easy to gauge risk as an outcome of "bad actions". Easiest way to generate risk is by "careful" spam failures. Orb sparking mid synthesis is a pretty good measure of high risk and the best way to see that is by chaining careful spams or other high risk actions. Granted its impossible to gauge risk as a value (which i do mention) but i'm certain that risk is both rng value placed at the beginning of a synthesis and a value that increases as a synthesis progresses.

    As you focus on high quality driven crafting more, it becomes more obvious that quality pushes = risk, with the only exception i have found being perfection pushes. Perfection seems to generate little to no risk, and actually i have found perfection stabilizes things in the same way ingenuity does.
    (0)
    Last edited by twinkles; 07-29-2011 at 02:57 AM.
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html