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  1. #1
    Player

    Join Date
    Mar 2011
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    123

    Synthesis Guide Part 2 Done (with link)

    Hey guys synthesis guide 2 is now done, hope everyone gets good insight from it like the first.

    http://www.technomicon.com/GameTech/...h-7-27-11.html

    and for those that missed the first guide:

    http://www.technomicon.com/GameTech/...h-5-21-11.html
    (12)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    3
    Thanks! Great guide, indeed thoroughly written!
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    216
    Sweeeeeets. Thanks a bunch!
    (1)
    Last edited by RabidSquirrel; 07-29-2011 at 02:03 AM. Reason: More e's needed in sweets

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  4. #4
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    I've noticed that in regards to risk the guide mentions that it increases over time, might i ask how accurate your sources are on this?
    In my experience risk has a set value for any given time you start a synch (albeit one randomly? decided)
    that doesnt actually increase at all.

    When i synch a high success rate item the ones that go bad always go bad from the start (considering random luck) rather then after 70%~, in fact ive managed to save a few of those after 70% due to getting lucky.
    (0)
    Last edited by Aeyis; 07-29-2011 at 02:29 AM. Reason: +Space

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    216
    Quick question. Have we determined if the timer in between synth actions has any bearing on success or failure rate?
    (1)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  6. #6
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    A very thorough guide. Nice work!
    (1)

  7. #7
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Informative "Risk" chapter. Long suspected something like that but never quite found a way to put it into words.
    Might also want to put the "Starting Quality" calculation into the guide as well:

    NQ Ingredient => 0 base
    +1 Ingredient => +100 base
    +2 Ingredient => +200 base
    +3 Ingredient => +300 base
    Adjusted Base Quality = Sum(IngredientBaseQuality)/NumberOfIngredients
    Actual Base Quality = Adjusted Base Quality + a small positive random value (~1 to 20ish)

    E.g. So a 3 ingredient recipe where you use 1 NQ, +1 and +3 ingredient will give you around 133 quality.
    (1)

  8. #8
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    If the timer has any bearing at all its very abstract.
    It's the first thing that came to my mind as well when i first started crafting,
    so i've seen from extensive experience that it doesn't seem to have any noticable effect.

    My guess is that it's simply to allow time to decide on ability usage, without removing the pressure.
    (0)

  9. #9
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by tymora View Post
    Informative "Risk" chapter. Long suspected something like that but never quite found a way to put it into words.
    Might also want to put the "Starting Quality" calculation into the guide as well:

    NQ Ingredient => 0 base
    +1 Ingredient => +100 base
    +2 Ingredient => +200 base
    +3 Ingredient => +300 base
    Adjusted Base Quality = Sum(IngredientBaseQuality)/NumberOfIngredients
    Actual Base Quality = Adjusted Base Quality + a small positive random value (~1 to 20ish)

    E.g. So a 3 ingredient recipe where you use 1 NQ, +1 and +3 ingredient will give you around 133 quality.
    Small Sidenote to that, it seems that different ranges of End Quality give different ''Chances'' of getting +1, +2, or +3.
    Quality definately effects HQ succession rates, but i dont believe its as set a value as most people think.
    (0)

  10. #10
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Aeyis View Post
    Small Sidenote to that, it seems that different ranges of End Quality give different ''Chances'' of getting +1, +2, or +3.
    Quality definately effects HQ succession rates, but i dont believe its as set a value as most people think.
    Some JP did a fairly large test on this...forgot the link but I think it is somewhere on this forum.
    If I remember correctly, +1, +2, +3 scales with quality at a different rate.
    (0)
    Last edited by tymora; 07-29-2011 at 02:46 AM.

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