Hey guys synthesis guide 2 is now done, hope everyone gets good insight from it like the first.
http://www.technomicon.com/GameTech/...h-7-27-11.html
and for those that missed the first guide:
http://www.technomicon.com/GameTech/...h-5-21-11.html
Hey guys synthesis guide 2 is now done, hope everyone gets good insight from it like the first.
http://www.technomicon.com/GameTech/...h-7-27-11.html
and for those that missed the first guide:
http://www.technomicon.com/GameTech/...h-5-21-11.html
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html
Thanks! Great guide, indeed thoroughly written!
Sweeeeeets. Thanks a bunch!
Dernière modification de RabidSquirrel, 29/07/2011 à 02h03 Raison: More e's needed in sweets
Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.



I've noticed that in regards to risk the guide mentions that it increases over time, might i ask how accurate your sources are on this?
In my experience risk has a set value for any given time you start a synch (albeit one randomly? decided)
that doesnt actually increase at all.
When i synch a high success rate item the ones that go bad always go bad from the start (considering random luck) rather then after 70%~, in fact ive managed to save a few of those after 70% due to getting lucky.
Dernière modification de Aeyis, 29/07/2011 à 02h29 Raison: +Space
Hey Aeyis,
Its actually pretty easy to gauge risk as an outcome of "bad actions". Easiest way to generate risk is by "careful" spam failures. Orb sparking mid synthesis is a pretty good measure of high risk and the best way to see that is by chaining careful spams or other high risk actions. Granted its impossible to gauge risk as a value (which i do mention) but i'm certain that risk is both rng value placed at the beginning of a synthesis and a value that increases as a synthesis progresses.
As you focus on high quality driven crafting more, it becomes more obvious that quality pushes = risk, with the only exception i have found being perfection pushes. Perfection seems to generate little to no risk, and actually i have found perfection stabilizes things in the same way ingenuity does.
Dernière modification de twinkles, 29/07/2011 à 02h57
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html



Well the thing is, i almost never get sparking on the things i craft, regardless of going for quality or doing a standard.
Unstables are a different matter tho.
If i botch something which i should have an extremely high chance of succesfully making, the sparking doesnt happen suddenly somewhere in my crafting.
It happens after i blow up several standard or bolds (usually at the very start).
Seems more like sparking is a result of ignoring your high risk, and getting a penalty because of it.
An the opposite end with the same item in the same batch, ive had crafts where i got much lower dura loss even on fails, resulting in a high ending dura without even trying.
From what i can tell risk kind of effects the odds of getting a success instead of a crit success, or a crit fail instead of a fail.
In hundreds of crafts i dont think ive even once seen a noticable increase in the rates of those during crafting,
baring unstable elements and sparking.
Quick question. Have we determined if the timer in between synth actions has any bearing on success or failure rate?
Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.



If the timer has any bearing at all its very abstract.
It's the first thing that came to my mind as well when i first started crafting,
so i've seen from extensive experience that it doesn't seem to have any noticable effect.
My guess is that it's simply to allow time to decide on ability usage, without removing the pressure.
My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html


A very thorough guide. Nice work!
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