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  1. #1
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    If SE could at least give players a way to see their own DPS numbers (like at a special training dummy) this would be of benefit to everyone who wished to maximize how effective their rotations are. I know I'm far from the first to suggest it, but there's been no explicable indication why SE won't give us something like this to help put those of us on PS4/3 on equal footing with PC players from the standpoint of being able to know how personally effective we are. When I started out I read all sorts of guides to be as effective as possible, much to my detriment it turned out as I was using those godawful DPS-killing bard macros recommended all over the place that use don't interweave GCD vs off GCD skills and add needless wait time all over the place. It made my DPS mediocre at end game, and the only advice I got was stuff I was already doing and I couldn't figure out why when others added 1+1 they got 2, and when I did I got 1.5, metaphorically speaking and it was frustrating as hell. Someone (to whom I'll always be grateful but will forever go unnamed) spent a good 45 min to an hour working on my rotation with me at training dummies in Gridania, and a lot of it came down to reeducation and me unlearning an approach I'd been conditioned to follow since I started and learning a brand new one. But without access to info re: DPS we wouldn't have known whether that made much of a difference or not. In fact, my DPS increased 30% when comparing the numbers from me going at the training dummies a few min under the old rotation, and doing it again after improvements were made. That's kind of a big deal. Sure, I mentioned at the start was that SE should at least let us see our own numbers, and then my example is from someone else helping me- but until then I had no way to gauge these numbers myself, and players willing to invest that much effort into helping others are not that easy to come by (and they can't help everybody). An in game DPS meter wouldn't have told me how to be more effective in the same sense as this other player, but being able to benchmark myself earlier on would have been nice.

    And now that I think of it, why do we even have training dummies but no in game DPS meter, that's like having a car with no speedometer.
    (1)

  2. #2
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Buff_Archer View Post
    And now that I think of it, why do we even have training dummies but no in game DPS meter, that's like having a car with no speedometer.
    You can actually see the kind of damage your auto-attacks, dots, and abilities do w/o buffs. You can numbers crunch from there.
    (1)

  3. #3
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gormogon View Post
    You can actually see the kind of damage your auto-attacks, dots, and abilities do w/o buffs. You can numbers crunch from there.
    Sorry but i am no cpu that can "crunch numbers" like that on the fly.
    (0)

  4. #4
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Gormogon View Post
    You can actually see the kind of damage your auto-attacks, dots, and abilities do w/o buffs. You can numbers crunch from there.
    The game doesn't inherently give you any way of telling how much damage your DoT effects do. If you used a parser you would be able to tell though. Why are you even commenting in this thread trying to say content doesn't need it when you don't even do high end content to know whether or not it would be needed? You haven't even beat T6 but you claim to know that people don't need to parse for savage T9? You're basically being an armchair quarterback for a game you have no actual knowledge of (the game being relevant endgame raids.)
    (2)

  5. #5
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Appleh4x View Post
    The game doesn't inherently give you any way of telling how much damage your DoT effects do. If you used a parser you would be able to tell though.
    This is actually false, all parsers currently have no way of getting DOT damage and instead calculate an estimate, this is the reason people get slightly different results in parses for the same encounter.
    (0)

  6. #6
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by SongJoohee View Post
    This is actually false, all parsers currently have no way of getting DOT damage and instead calculate an estimate, this is the reason people get different results in parses for the same encounter.
    The parser with FFXIV in the name simulates DoTs the one that is three letters actually gets the damage from in game memory. Anyone serious about parsing uses the latter, people only use the former for plugins like that crap radar
    (0)

  7. #7
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Appleh4x View Post
    The game doesn't inherently give you any way of telling how much damage your DoT effects do. If you used a parser you would be able to tell though. Why are you even commenting in this thread trying to say content doesn't need it when you don't even do high end content to know whether or not it would be needed? You haven't even beat T6 but you claim to know that people don't need to parse for savage T9? You're basically being an armchair quarterback for a game you have no actual knowledge of (the game being relevant endgame raids.)

    If you can kill a mob fast enough not to wipe, that means DPS is enough, whether some are lower then others isnt important is it not? in a group the collective is important not the individual. One stronger will compensate a weaker, if all are weak it is a fail, and all will know and if you make it well it means that COLLECTIVELY your DPS was enough for it..the one weaker will sooner or later find out if his or her dps is low or not. No need for parsers for it, right ?

    The end of the story is...beyond all you say is forbidden, ify ou want to use it and are caught using it and banned dont complain...saying parsers are necessary ..sorry they are not.

    Mei
    (3)

  8. #8
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by MeiUshu View Post
    If you can kill a mob fast enough not to wipe, that means DPS is enough, whether some are lower then others isnt important is it not? in a group the collective is important not the individual. One stronger will compensate a weaker, if all are weak it is a fail, and all will know and if you make it well it means that COLLECTIVELY your DPS was enough for it..the one weaker will sooner or later find out if his or her dps is low or not. No need for parsers for it, right ?

    The end of the story is...beyond all you say is forbidden, ify ou want to use it and are caught using it and banned dont complain...saying parsers are necessary ..sorry they are not.

    Mei
    Therein lies the problem though. In fights like T8 you have a limited amount of time to do a millionish damage to the raid boss so every DD needs to do at least a certain amount of DPS to not be killed by the enrage timer.
    (0)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Buff_Archer View Post
    And now that I think of it, why do we even have training dummies but no in game DPS meter, that's like having a car with no speedometer.
    However, I understand the desire to know how much damage you are outputting, and while it will take some time, we’ve been discussing making it so striking dummies measure DPS as well as whether we can add a training activity for new players where you’ll have to deal a certain amount of damage within a certain time. This is how we've decided to address an official DPS meter.
    http://forum.square-enix.com/ffxiv/t...806-04-2014%29

    Quote Originally Posted by Appleh4x View Post
    stuff
    Maybe you should edit it before someone report it.
    Praising a not allowed tool and so.
    (1)
    Last edited by Felis; 08-11-2014 at 09:30 PM.

  10. #10
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Gorgomon trolling another parsing thread when he has zero idea what end game is actually like? Not surprised, It's like I've seen half a dozen threads where he does this.

    In each thread it's the same thing. Fight's are just mechanics so it's not that hard and you don't need ridiculous dps! Despite the fact that anyone actually doing end game knows how incorrect such a statement is instantaneously. Seriously guys, stop feeding the troll.
    (1)

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