Can you add some more 'nature random events' (thare are only rainbows for now) like shooting stars, auroras, tornados, etc.?
Can you add some more 'nature random events' (thare are only rainbows for now) like shooting stars, auroras, tornados, etc.?
We will see a Uematsu return in 3.0 with some tracks?
To add to Granamir's question: I am very pleased that we have been able to hear some music from the previous version of the game in recent patches (Mog Post quests and very brief moments in Ixal dailies), will these now "lost" tracks make a more "permanent" return somehow ? I really miss On Windy Meadows, Twilight Over Thanalan, Born of the Boughs, the Twin Faces of Fate,...
Also, when new open zones are released, will there be a new battle theme ? I'm not a fan of the current one (sorry, Mr. composer !).
What's your opinion on players buying carries though EX/Coil content and would you consider adding new high level Guildhests that focus on the key mechanics so that players who want to instead learn and accomplish them on their own merits can be better prepared to do so?
Since Guildhests are presumably there to help acquaint new player with boss fight mechanics, how about adding some high level ones that prepare people better for mechanics in the EX Primals? I really enjoy primal fights, but I'm gated. The ones in party finder are all 'Know how to one-shot this or get kicked' and I can't join those because it would be disingenuous and give me a rep as a player who isn't capable based on performance at something that with practice I will be capable at. And I can relate to not wanting to waste time wiping repeatedly on content I have cultivated my ability to farm. Yes I've organized learning groups, but even before the update that gave us Hunts Hunts Hunts, and Levi/Moogle EX without a clear through the first three extremes, it was surprisingly hard to get a full learning group formed. Even started a LS so we can add an element of progression to learning groups vs. so people can focus on what phase to learn and based on their progress so they're not starting over with first-timers and wiping at the mechanics they already know, and to weed out people who join a learning group PF that's been up for 45 min just to leave after 3 min and send everyone back to PF or it just busts up. But it's not really working... right now EX Primals isn't a big priority for a lot of people and that's fine, but I know there are others willing, able and eager to learn this content without a good way to do so.
I'm not asking for a version of the EX Primals that's watered-down version for training mode, I guess the HM Primals do that to an extent, but it's the mechanics involved that distinguish the EX Primals and even with a boss with a different name/appearance as the Primals they could teach the mechanics related to the EX fights. I'll use how this could be done to correspond with Garuda EX as a simple example since I know and can clear the fight. So with Spiny Plume, how many times have ppl said 'don't kill spiny, here's why', and after 40 min of wipes because of newer tanks having issues taking the sisters to the right place or healers standing next to pillars getting them collateral damage you finally get that far, and you hear a DRG spamming Circle of Thorn or you get Wide Volley or whatever, boom it's dead and you've wasted more time. So what about a Guildhest that unlocks at the same time as Garuda EX where the DPS's have to avoid killing one of a group of small adds in a similar manner, and where the tanks (if designed as 8-person) have to swap enmity and positions key adds a specific way, but which could be completed pretty easily but only if mechanics are observed (players take big damage where it would have been an OSK in EX, enemy cast bars are slower, etc). Incentivize running these for the players who have unlocked them like with trial roulette (don't mix in with all the other guildhests experienced players won't find fun), add a rare minion drop, etc.
These could be added over time with new patches, AFTER the EX is first introduced. Like maybe 3 months or so after the EX Primal itself comes out. And one based on T5? Badly needed.
tl;dr- Can you please leverage the underlying programming that supports Guildhests to give us new ones that relate to EX/Coil so that those of us who want to engage in challenging end game content have a way to learn them without spending countless hours trying to link up with those who want to learn with you or teach you or who want to sell you a carry?
Could we get some sort of Eorzea calendar in game to make it easier to see what moon phase we are in for hunts and the time of year etc for the people that want to know when their character's birthday hits etc?
Can the Summoner be made into a pet management job and give dot management to Red Mage where it should be?
Can the Summoner be nerfed and given Hyur sized Primals as pets with Hard Mode Primal abilities?
Can the Red Mage be given en spells and take the place of the current Summoner as the dot management job.
Just wondering how to set up a subscription. I live in japan but the mog station will not except American credit cards. I am running the American version of final fantasy. Will the Japanese game time cards work?
Dear Yoshi,
The new Weekly Mark bills are very quick and easy. Will there be more involvement with B-ranks in the future? Many of them seem to go unused throughout the week.
Are there any plans to implement a class/job like a hunter or beast master?
Would you be able to have more permanent pets unlike how beast master was in FFXI so you could tame, name, or stable them?
Also, seeing as how it is getting later in the game and many players are not interested in leveling so much anymore their has been a drop in interest for fate groups.
Like in later FFXI the addition of Field manuals and Tomes where you gain exp though killing so many of a set type of mob and gain more exp and buffs for completing the task.
Would there be any consideration of adding something similar?
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