Can you share any more details or concept art of the upcoming Sanctum of the Twelve "Eternal Bond" content? What benefits will a bond have for the two players involved?
Will we see other mounts that can be ridden by two players at once?
Can you share any more details or concept art of the upcoming Sanctum of the Twelve "Eternal Bond" content? What benefits will a bond have for the two players involved?
Will we see other mounts that can be ridden by two players at once?

When is Red Mage coming out? Roughly in which version? 2.5? 3.0? 3.5? 4.0?

Do you plan to make another calamity type event to the world with a "point of no return" to usher the seventh umbral era? (like the transition between the world of balance and world of ruin in FF6).
Would be interesting to see the world fall back in fear of a huge threat.

Because of weekly lockouts, real life schedules and an uneven amount of players, I and several others are unable to play through the Second Coil of Bahamut with friends and FC mates, forcing us to hunt for statics or attempting for wins through (at times hostile) Party Finder groups. This makes end-game content exclusionary, and in my opinion severely limits enjoyment of the game.
My question, then, is this: Would you consider removing the instance lockout on the Second Coil of Bahamut (and all future end-game raids) and instead implement a weekly gear lock as seen in Crystal and Syrcus Towers?
This would open the content to more players, allowing us to play with our friends and company mates while also easing the strict scheduling requirements for static raids. It would also even the field for those of us unable to participate in Hunts by giving us a steadily available source of gear and Sands of Time.
We need help, the poet reckoned.
-Ed Dorn
Are you able to convert the start hair style of all races? So I will be able to use them for all races.
あなたはすべてのレースの開始ヘアスタイルを変換することはできますか? だから私はすべてのレースのためにそれらを使用することができます。
Nocturne of the Gods
Ĉio komencis kun ŝtono, aŭ tiel la legendo diras.
En aĝoj pasinta, sentipova juvelo, grandega kaj bela, elpelita la mallumon.
Estas bunta lumo plenigita la mondon kun la vivo kaj maskigi potencajn diojn.
Banata de kiu lumo, la mondo eniris aĝo de feliĉego ĝis, post tempo, la dioj trafis en ..n dorm.
Kiu mondo estis nomita Vana'diel. Nia mondo, Vana'diel.

Question: Will you consider allowing players to attempt the savage version of the second binding coil of bahumut independent of the normal version of this raid but with no loot dropping; to allow players to still attempt savage coil progression and get weekly loot from the normal version of the raid?
How many accounts are currently subscribed to FFXIV? Not characters or the number of daily logins, but the actual number of current subscriptions.

Can you do something about Titan EX? I was in the party fighting Titan. We did dodge Landslide and Weight of the Land, but they still hit few of them. It's like we're being laggy in Titan HM.
And is there no plan to change/tone a little bit for Primal Extreme (Ifrit EX, Titan EX, etc.)?
Last edited by Megaius; 08-09-2014 at 05:03 AM.


When FFXIV:ARR was released you said that we would be able to have user created addons and release software to let players make addons for the game, about 6 months after launch. It is now been 1 year since launch any news on when we will be getting the user created addons?
The time it takes from the warning (weight of the land) to the damage is cut dramatically based on difficulty. This is where it becomes challenging, especially for disciples of magic and can almost never escape these attacks when mid-cast. The real issue is with the servers being several time zones away and so the lag time of fractions of a second add up and hurt NA players. Keep practicing learn the rotation of the attacks and preemptively dodge them.
Though they have rare mount rewards and the extreme actually drop sought after gear, I feel the level of difficulty for these fights not at all in line with the reward of about 20 mythology/8 soldiery.
The extreme should be closer to 100 mythology/25 soldiery, the hard should be closer to 50 mythology/12 soldiery
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