Server limitations has been the bottleneck for several problems from position updating to number of housing wards and auto-exit of FC housing among others. Will the servers be improved in the near future to handle these issues and future issues?
Server limitations has been the bottleneck for several problems from position updating to number of housing wards and auto-exit of FC housing among others. Will the servers be improved in the near future to handle these issues and future issues?
Is it there any plans to increase the level cap together with new skills?
Any plans on a pvp siege mode or where u can request a duel again other player?
Can you give us any info about new playable race character?
Are there any plans to make the game more open world? Some invisible walls are here for no reason (like you can't jump over small hole , you must go all the way around it.... )not to mention that swimming is too hard for adventurers that can fight primals on daili baissis.
I know "instance world" is so that there will be smalles latency but it would be nice to open it completly at some point, maybe around expansion when new locations will be added.
Last edited by Anakinn; 08-11-2014 at 07:35 PM.
Are there any plans for blue mage any time soon? like in 3.0
In A Realm Reborn art book there is concept art of a fishing offhand, would we by any chance see a fishing offhand added to the game?
- Are you considering adjusting Hunt Mobs just like you did with Odin(incremental HP based upon last number of ppl killing it and Priority drawing)?
- We need more shard sources (3 per swing is too low)
- Are you planning a Mark log or something like that?
- What is the plans on Horizontal progression?
- Will we see a Machinist-type class?
- In Phantasy Star Online 2 we have a system called PSE Burst that occurs based in the parties performance in a certain area. When it happens, the enemy spawn rate is increased geometrically and the loot/money obtained goes up too. Are you thinking about implementing something like this?
- Also in PSO2 the number of ppl in a certain area makes a random BOSS spawn in the area (even an overpowered version of that boss). Can you consider implementing something like this?
Will there be more than 4 bosses in the Third coil of Bahamut?
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