Second: Crafting gear...is nearly pointless. Let's face it, the game throws gear at you left and right. Can you make gil from crafting gear? Sure, but really only on the high level and even then between dungeons and hunts, tomestones, seals, and gear drops are more plentiful then water. I feel this makes the crafting system in general more of a formality. If you want crafter's to continue to make gear, you need to keep the crafted gear on a competitive level with drops. You can use risk vs. reward...aka make crafted gear with 5 materia better then gear drops, or better yet, actually make gear UNIQUE. And I don't mean as in you can only have one, I mean, hey let's throw something special on this gear, not some run of the mill stat increase.