Page 38 of 59 FirstFirst ... 28 36 37 38 39 40 48 ... LastLast
Results 371 to 380 of 584
  1. #371
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ailish_Chibi View Post
    Hunts are right now unplayable on the ps3.Are you gonna make some kind of fix or are the ps3 players forgotten already?
    As a PS3 player, the only problems I have ever seen are A and S Rank hunts having a lag issue with the quantity of players who show up. Odin and Behemoth have the same problems on the PS3. Daily Hunts and B rank Elites work fine for me.
    (0)

  2. #372
    Player
    Cryptfox's Avatar
    Join Date
    Sep 2013
    Posts
    117
    Character
    Cryptfox Tercero
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    With the approaching expansion, for classes that are more straight forward like Black Mage. How do you plan on expanding their ability set and keep making them interesting to play ?
    (3)

  3. #373
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Syntharia View Post
    I thought with the addition of the hunts that it would give the little players ways to get sands/oils and company gear but instead it is like a never ending race to find a team for the hunts, then you have to worry if others will pull, or reset it when you hit it. So with that said I am wondering would there ever be the idea to take the hunts away from World Wide hunting and turn it into Free Company hunting only?
    I wouldn't expect the Dev Team to remove hunts all together since there are a large quantity of players who do play solo and don't join FC's. If they changed the hunts to FC only, it would take away from those players.

    With that said, I would ask the Dev Team about when they add FC specific content, will it include FC hunts as well as perhaps expanding the Guildheists and possible raids as well into Coil and CT. A rework of these areas to keep them fresh and playable for players?
    (1)

  4. #374
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Quintalian View Post
    Will we see another chapter in Edda's story? Judging by the response on the Lodestone and the FFXIV subreddit, there is high demand for more Edda horror!
    I am so for the additional content. I am personally hoping they put together a totally unique dungeon that is a cross between Tam Tara HM (since she really has lost her heart to her man) and a cross with the Ascians space of existance...Kinda of like her own personal love hell...and we are trying to save her soul or something out of Spawn.

    Just an idea Yoshi-P.
    (0)

  5. #375
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by LaurelinKementari View Post
    In Final Fantasy XII, players could fill up a bestiary which, in addition to information about the enemies they encountered, also had pages filled with world lore that were unlocked after a certain number of the enemies were slain. Being both a fan of Eorzea and the lore, I was wondering if we will ever see a similar system implemented in Final Fantasy XIV: A realm reborn. Exploring every nook and cranny of Eorzea to fill up every last page of my bestiary is something I would truly enjoy. If not in 2.3x, what are the chances of seeing something like this implemented in future patches, if ever?
    I totally agree with this. This aspect is one of the things I really loved about the lore in the solo games. Will provide some ideas in my thread question "Self Storage".
    (0)

  6. #376
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Silverware View Post
    With FC Alliances being added, would you consider adding a version of Crystal Tower that can be played as one giant instance from beginning to end? (Labyrinth, Syrcus, World of Darkness) Possibly as a Hard Mode with unique gear.
    this would also allow for the Dev Team to expand the CT area and give it a refresh since they have said that 2.5 is when CT is finished.
    (0)

  7. #377
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80

    Self Storage

    After reading the questions from the boards, and the answers in the last few letters, I have a request of the Dev Team about player storage:

    Has the Dev Team ever considered moving the storage or Retainers, Armory Chests, and Personal Inventories to the users base system?

    This would allow for the Dev Team to isolate storage from the player so we don't get an Everquest style of selling items via Ebay, and also allow for expanding the needs of FC storage via the Community Chest.

    With the expansion of Player Housing (eventually) the Dev Team could add a "Vault" or "Store Room" or Closet (House size determined)

    Also, since Chocobo's (and hopefully future companions) are accessible during gathering and crafting, they could have a "Pack" for additional items storage.

    I would willing give 1 to 2 GB of space on my PC and my PS3 for this added feature to the gameplay experience.

    Please speak on this and let us know if you and the Dev Team have even considered this option.
    (2)

  8. #378
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80

    Marketboard Usage

    To the Dev Team I have the following requests:

    1. Please bar players from using the Marketboards as additional storage space for their stuff with constantly pricing items out of reach of a majority of the players. This may be server specific, but 10K per item that when collected get a 2 gil payback is totally crazy.

    2. When will you be adding a sort feature for quantities and price to the marketboards. This would allow us, the players, to be able to check the lists easier than scrolling everything on them.

    Please let us know.
    (1)

  9. #379
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80

    Gathering and Crafting - Late Game

    I am a player who had gotten into the gathering and crafting late.

    I did however, open up everything as soon as I could in game for those who think I am doing it to simply kill time while online.

    Why didn't the Dev Team consider adding ability points (DoW and DoM) to these classes for the expansion of CP and GP points for the players?

    I know that in a letter several past, Yoshi-P said that the Dev Team never considered adding this function to these classes, I am asking for a more expanded on the subject.

    Also, why does the "Quality" skill set and "Abilities" skill set all work off or either CP or GP (respectfully).

    Has the Dev Team ever thought of changing this mechanic to include the use of the TP bar for crafting, even at a reduced rate (500 TP in lieu of 1000 TP)?

    Please provide us with some answers and also thoughts of the Dev Team moving forward.
    (1)

  10. #380
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80

    Companions While Gathering/Crafting - Open Map

    Has the Dev Team ever considered adding a 4 tier to the Chocobo (and later companions)for skills specific to them while we are in these modes?

    Say gathering only nerfs for protecting us while we gather?

    An ability to act as a decoy so we can gather in an area of aggressive creatures?

    I know we have Stealth, but I have two problems with it:
    1 - you walk everywhere which is really REALLY slow, and
    2 - I have been in some areas where I am still attacked, and killed (one hit wonder) when the creature is usually 20 lvls above me (mainly while fishing.)

    Please let us know if anything like this has been discussed.
    (0)

Page 38 of 59 FirstFirst ... 28 36 37 38 39 40 48 ... LastLast