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  1. #1
    Player
    zohawn's Avatar
    Join Date
    Aug 2014
    Posts
    18
    Character
    Zoharc Devine
    World
    Famfrit
    Main Class
    Arcanist Lv 31

    cant see mouse pointer in fullscreen

    vista user who cant post in the other thread for this problem
    (0)

  2. #2
    Player
    zohawn's Avatar
    Join Date
    Aug 2014
    Posts
    18
    Character
    Zoharc Devine
    World
    Famfrit
    Main Class
    Arcanist Lv 31
    BUMP, still broken
    (0)

  3. #3
    Player
    Oblitae's Avatar
    Join Date
    Mar 2012
    Posts
    96
    Character
    Vivi Enne
    World
    Tonberry
    Main Class
    Culinarian Lv 66
    The problem is, you're using Vista.

    jk BUT PERHAPS UPDATE YOUR GRAPHICS CARD DRIVERS
    (0)

  4. #4
    Player
    zohawn's Avatar
    Join Date
    Aug 2014
    Posts
    18
    Character
    Zoharc Devine
    World
    Famfrit
    Main Class
    Arcanist Lv 31
    still nothing
    (0)

  5. #5
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    It's a problem with Windows Vista itself. See in other threads if any workaround work for you.
    (0)

  6. #6
    Player
    zohawn's Avatar
    Join Date
    Aug 2014
    Posts
    18
    Character
    Zoharc Devine
    World
    Famfrit
    Main Class
    Arcanist Lv 31
    ive tried disabling mouse blur and i turnede off acceleratio, was there anything else?
    (0)

  7. #7
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    try change the pointer icon scheme to None.

    the issue is vista's version of DXGI (1.0) and its GDI support being incomplete.

    When using Windows Aero, all GDI, GDI+ and DirectDraw applications run in the new compositing window manager known as Desktop Window Manager. The GDI or DirectDraw render paths are redirected through DWM; however GDI or DirectDraw are not hardware-accelerated when they are redirected.[48]
    on DXGI 1.1 and higher, DWM does support GDI cursors via hardware acceleration.

    on a amusing note, the performance issues experienced with borderless window are also not present under windows 7+
    (0)
    Last edited by Squa11_Leonhart; 08-19-2014 at 04:51 PM.