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  1. #1
    Player
    Crxssroad's Avatar
    Join Date
    Jul 2014
    Location
    Ul'Dah
    Posts
    17
    Character
    S'yhu Tia
    World
    Zalera
    Main Class
    Pugilist Lv 50

    What's your opinion on the "Shoulder Tackle" skill for Monks?

    I was going to title this thread "Changes that should be made to shoulder tackle" but I realized that it was a rather strong opinion so I decided I'd ask for a general opinion.

    Personally, I think it needs to be reworked to better suit the Monk playstyle. I love the Monk class and all the pains that come with it, but one pain I don't particularly like is losing my GL stack. It's frustrating as I feel very useless unless I have GL3. One could argue that "it's just part of the game mechanics" but does it really have to be? I'm not an advocate of increasing GL duration as it would kill the fast paced playstyle of monks but the fact that we have to move around so much to avoid aoe's during some major bossfights cripples us. So my suggestion is this, and it ties back into the thread title, why not rework Shoulder Tackle?

    What I mean is this: Cutting down its cooldown by half and maybe reducing how far away you have to be from a target to activate it? This would allow us to move out of quickly recurring aoes and quickly burst back in to maintain our GL stacks(or move between far away targets to keep the "flow" of battle). As a drawback, maybe completely eliminate the stun effect it has? Which is honestly kind of useless.

    Tbh, I just really want to zigzag between enemies like Cloud Strife during a sonic blade attack.
    (0)

  2. #2
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I'm not sure when you started to play MNK. I just wanted to point out that shoulder tackle had its CD reduced by rather a large margin. I don't remember what the CD used to be. It has been discussed on numorous threads too. ( http://forum.square-enix.com/ffxiv/t...o-be-reworked. )

    MNK (for me!) is one of the best DPS classes we have due to GL. It's always a fun challenge to don't lose it. I can't see how you think being able to zigzag through enemies is balanced though. :P
    (0)

  3. #3
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70
    Shoulder Tackle.......hate it. Monks keep stunning the Wavetooth Sahagin with it in Leviathan EX and make me cry inside when I'm the offtank :P But seriously, I think it is fine how it is.....purpose is a gap closer......but please monks....STAHP using it to get to the caster add in Leviathan T.T
    (1)

  4. #4
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by abzoluut View Post
    I'm not sure when you started to play MNK. I just wanted to point out that shoulder tackle had its CD reduced by rather a large margin. I don't remember what the CD used to be.
    Used to be 90 seconds which made it borderline useless.
    (3)

    XI: Zeroblade, Titan Server

  5. #5
    Player
    ksufoley's Avatar
    Join Date
    Mar 2014
    Posts
    42
    Character
    Dystia Wexnia
    World
    Lamia
    Main Class
    Conjurer Lv 50
    I wouldn't mind if it didn't do anything else but get us back in the fight. A shorter cd and no attack would be fine with me just to keep stacks. Frustrating to lose it in titan honestly. And I agree, stun can have is purpose but it's almost ineffective when linked to shoulder tackle, I don't run away just to try and stun anything really unless it's pvp
    (1)

  6. #6
    Player
    Crxssroad's Avatar
    Join Date
    Jul 2014
    Location
    Ul'Dah
    Posts
    17
    Character
    S'yhu Tia
    World
    Zalera
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by abzoluut View Post
    I'm not sure when you started to play MNK. I just wanted to point out that shoulder tackle had its CD reduced by rather a large margin. I don't remember what the CD used to be. It has been discussed on numorous threads too. ( http://forum.square-enix.com/ffxiv/t...o-be-reworked. )

    MNK (for me!) is one of the best DPS classes we have due to GL. It's always a fun challenge to don't lose it. I can't see how you think being able to zigzag through enemies is balanced though. :P
    I'm a month old. Thanks for the link. ^^And yes, I would definitely love to zigzag between enemies to keep up the pace of battle. Between fighting the boss and killing adds, losing GL is fairly common for me, especially when we have a long range DPS. They often times pick off adds I'm running to and right before I can land an attack the add is dead and I lose my GL. If I could immediately jump to the add, kill it, move to the next, kill it, move to the boss, etc, I think that would be good for everyone involved. ^^

    Quote Originally Posted by monkeytheman View Post
    Shoulder Tackle.......hate it. Monks keep stunning the Wavetooth Sahagin with it in Leviathan EX and make me cry inside when I'm the offtank :P But seriously, I think it is fine how it is.....purpose is a gap closer......but please monks....STAHP using it to get to the caster add in Leviathan T.T
    I'm honestly in favor of having the stun effect completely removed in favor of a shorter cool down. This way both of us are happy.

    Quote Originally Posted by SeraviEdalborez View Post
    Used to be 90 seconds which made it borderline useless.
    Yikes! Maybe I'm over stepping then.

    Quote Originally Posted by ksufoley View Post
    I wouldn't mind if it didn't do anything else but get us back in the fight. A shorter cd and no attack would be fine with me just to keep stacks. Frustrating to lose it in titan honestly. And I agree, stun can have is purpose but it's almost ineffective when linked to shoulder tackle, I don't run away just to try and stun anything really unless it's pvp
    Yeah, honestly, I wouldn't care if the damage was removed as well. Its only real use is to move to close a gap(before steal peak I used to use it to stun, but it was really disruptive to battle flow). As a previous poster mentioned, the stun is also inconvenient for other people. To add to her own dilemma, there are bosses that build resistance after being stunned one too many times and more often than not, we're not using shoulder tackle to stun so it's counter productive. Maybe just keep the stun for PVP(with CD as it is) and remove it for PVE with a reduced CD?
    (2)

  7. #7
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by ksufoley View Post
    Frustrating to lose it in titan honestly
    I can understand that. I'm quite happy that endgame fights favor different DPS jobs, I would lose interest if my MNK would trump all every single encounter there is.

    You mentioned Titan, MNK isn't the only one suffering from his jump, other jobs are too. If anything, we can keep our GLIII by attacking the bombs in Titan EX after heart phase!
    (1)

  8. #8
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Crxssroad View Post
    Yeah, honestly, I wouldn't care if the damage was removed as well. Its only real use is to move to close a gap(before steal peak I used to use it to stun, but it was really disruptive to battle flow). As a previous poster mentioned, the stun is also inconvenient for other people. To add to her own dilemma, there are bosses that build resistance after being stunned one too many times and more often than not, we're not using shoulder tackle to stun so it's counter productive. Maybe just keep the stun for PVP(with CD as it is) and remove it for PVE with a reduced CD?
    Hmm, I don't think MNKs should chase mobs. If ranged picks up adds, either the tank was too late with generating aggro or that DPS attacked too soon or the wrong target. Let's not forget it's still group cohesion, an MMO. The situation you describe should not happen. If it does happen, ranged is close enough for your next ability to land. Bootshine/dragon kick the boss, then start running and twin snake/true strike the add etc..

    Stun at Levi is not counter productive. If people can not communicate, it gets messy. I was in a group who used that stun. When Levi just came out, that add was a minor DPS check. There was no time for the tank to build aggro and stun at the same time. He just did his enmity combo and then at 80-ish % I (the MNK) shoulder tackled in which counted as the first stun. Worked as a charm. With your reasoning: when a tank flashes in T7 and picks up a renaud which he shouldn't, flash now is counter productive? I think you're reasoning is a bit biased. :P

    Don't get me wrong, I looove MNK. Just posted my vanity in the vanity thread because I like the job so much. I just don't think it would be balanced if we could teleport to every mob and back to the boss. For endgame it would be massively overpowered unless they would nerf our potency which would be far worse than having shoulder tackle at 30 seconds.
    (0)

  9. #9
    Player
    ArkAharu's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Ark Aharu
    World
    Jenova
    Main Class
    Rogue Lv 100
    Honestly, my only real beef with it is that it NEEDS to be a certain distance away to use. If anything gets changed to it, I'd like it to be that I can use it at any point within the 20y range.
    (5)

  10. #10
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ArkAharu View Post
    Honestly, my only real beef with it is that it NEEDS to be a certain distance away to use. If anything gets changed to it, I'd like it to be that I can use it at any point within the 20y range.
    This. It was usable at any distance once you were in the minimum range requirement in 1.23, and I really hope they change it to be this way again.
    (1)

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