I agree with other posters noting that adding elements for the sake of it, while flavorful, adds almost nothing to game complexity, just clutters up your spellbook. If they remade BLM and took out the astral/umbral cycle (a bad idea IMO because it's a genuinely well-sculpted take on the classic MMO turret mage) for the sake of introducing 6 different 170 potency Fire/Aero/Blizzard/Thunder/Stone/Water I spells, it's not more interesting. While I agree that it's prettier and makes the game more thematically appropriate, (shooting Fire at Ifrit feels wrong) it does nothing to make combat interesting, since you just swap out which Element I spell you're using.