Quote Originally Posted by Gormogon View Post
Only way to have a balanced yet overpowered "Killer" trait so that players wont want to flock all over them and to allow for balance and diversity is by having it be a low proc that would be even lower than the current atma drop rate.
But at that point it would feel like winning/surviving a fight, or at least some small part of it, by pure RNG.

Quote Originally Posted by Gormogon View Post
Yeah there's many ways to go about it. Only issue is trying to please the most amount of players with such a choice that wont have a sort of major impact in the game by it's implementation.
If it's going to be a minor change, why spend the time to develop it?

One way to keep it balanced, non-situational (using this only for dragon/golem/plantling/etc. fights) is to simply give it higher-order bonuses that are, on average, level with basic stats (both primary and secondary). For example, if you had Materia of the Dragonblood, it could give bonus attack power based on damage recently dealt. It's a reliable damage bonus that is best used by classes with high burst, favoring Bard and especially Dragoon, but certainly usable by others. Atop that it has a small typal bonus in two directions, both against Dragonkin and against the 'prey' of Dragonkin.

Others could do much more intricate things, as long as they do not hugely increase dps or survivability beyond the capabilities of secondary stats.