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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tupsi View Post
    Do you fight fires with Flamethrowers or Water commonly? That's how it's like when you use Fire against a Fire god..it doesn't make any logical sense. It's a video game, sure, but most FF games Ifrit hasn't..exactly been weak to Fire.
    But what exactly would be the use of that in terms of gameplay? Have an extra 9 spells that have the exact same effects as each other (170 potency, 100/50 AoE, 230 potency?) so that you can actually bring a BLM to each of the primal fights and still have your three basic damage types (direct, direct-AoE, and DoT)? It doesn't take "thinking" to move around your bars and throw out an element at the start of each different elementally-inclined boss fight. It just takes an extra step, and then you proceed to do the exact same thing. That, or you're not allowed to attend certain fights, while most other dps are not allowed to attend certain other ones. (Shiva would be the eventual current-BLM hayday.) An elemental wheel on its own does not grant tactical operability, complexity, or any greater need for skill.

    The same basically goes for Killer traits, in whichever way they may be modified. That said, outside of applying such via materia, over which general secondary stats would probably be preferred (even elemental resist would probably be more popular than a specific enemy type bonus), only a couple jobs really seems inclined towards a killer trait--DRG and (maybe) PLD.

    Quote Originally Posted by Jasiwel View Post
    On top of that, OH NO I CANT USE STONE IN TITAN LOOKS LIKE WHM IS USELESS AS A HEALER. Like, I don't even know how or why you'd use that as an argument. Sorry for being blunt, but it's not decent reasoning.

    In any case, it'd make the hardcores and veterans happy because apparently this game is faceroll easy, not that we should base decisions on the hardcores/veteran player base.
    How would disabling part of only a certain small percentage of jobs' range of use in a fight make that fight "harder"? Further, not being able to use the full extent of your job as the situation would normally allow simply due to your particular attack type suddenly being invalidated is far from a non-issue.
    (3)
    Last edited by Shurrikhan; 08-11-2014 at 03:37 AM.