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  1. #18
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    This thread just reminded me pretty sharply of how simple the mechanics in this game are.

    No tertiary stats on weapons (entire / haste / double attack etc )

    No elemental wheels or elemental aspects to rebuffs

    No interaction between players' abilities (skill chains / magic bursts)

    No animal interaction wheels.

    This was all traded in for twitch mechanics and 'balance' whatever that is.

    Edit:.Also no real resource management. For 99% of content, running out of mp / tp just isn't an issue. (Alright, tanks sometimesrun out of TP but by that point they have an unassailable enmity lead)
    (6)
    Last edited by Aegis; 08-10-2014 at 08:27 PM.