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  1. #1
    Player
    DestR's Avatar
    Join Date
    Apr 2012
    Posts
    35
    Character
    Kusanagi Motoko
    World
    Excalibur
    Main Class
    Conjurer Lv 70

    Burning Circle Notorious Monsters

    or KS99, you know...w/e
    1 Orb
    1 Attempt
    Amazing loot

    Why are they not in this game?

    I get that it would just be a hyped up map..but it would really be so much cooler to zone into a specialized instance with badass music.

    Kinda feel like if they put these in, instead of hunts, things would probably be a bit more chill on the forums too~~
    (6)

  2. #2
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Agree as long as they are placed in dangerous open world dungeons and the instanced battles are not fully scripted, w/o these conditions it would be just more of the same... but this should not replace the hunts, they just have to fix the system.
    (0)

  3. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    kinda exist , primals , hydra ,gilgamesh, ultima, guildhests , ect are all "bcnms"

    i would love to see more variety tho
    (0)

  4. #4
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Warlyx View Post
    kinda exist , primals , hydra ,gilgamesh, ultima, guildhests , ect are all "bcnms"
    BCNMs were a little different.

    I think it would be fun if they were 1 attempt on a timed lockout, no echo, no party requirements, with randomized abilities each time from a pool of skills. Maybe something like an arena content?

    Example: Teledji Adeledji wants to entertain his guests at the casino (and get rid of some pesky adventurers along the way!). At no small expense, he's negotiated the transfer of custody of a rare breed of dragon from the Holy See, and is seeking a brave (if not overzealous) group of adventurers to do battle for his patrons' amusement. Ever the profit seeker, he requires a "deposit" to ensure you'll put on a good show and that you're up to snuff - simply watching you smolder into dust isn't going to cut it. He requires you to bring him -insert valuable item here*- as a token of good faith, for...ahem...safekeeping, should you perish.

    *Item should be Untradable to prevent it from being just another map

    - Special buffs could be available, but for every buff the reward and odds of rare loot drops significantly (to allow for practice without complete destruction constantly)
    * A buff that scales difficulty based on your party's average success rate in this type of content
    * A buff that adds arena modifiers, like the chain balls in Halatali
    * A buff that adds longer cast time indicators to the enemy (basically "Slow")
    * A buff that provides occasional safe zones (basically the SCH bubble randomly appearing)
    * A buff that removes one ability from the enemy
    * A buff that extends the enrage timer

    This way content can be bent to fit the midcore or the extreme-hardcore playstyles.
    In a good static, you'll essentially have a possible 8 attempts per week, so it won't be spammed or farmed like hunts (prepare for incoming QQ, though!)

    Enemies would likely need to be quite difficult, skills should be pseudo random, and players should really need to discuss strategies instead of just miming Light and Melon or Mr. Happy.

    The loot should be impressive but not mutually exclusive to these BCNMs (so there's never any complaining that it's impossible to get the items otherwise).
    Loot ideas/examples: Sands/Oils of Time, Rare Minions, Rare Mounts (primal mounts?), Rare Vegetables, Rare Housing/Airship Items, rare cards for whatever card game they're implementing in Golden Saucer.
    Definitely exclusive titles would be nice, though.

    Could be a very fun and game changing system!
    (1)
    Last edited by Tsuwu; 08-07-2014 at 07:23 PM.

  5. #5
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Or just bring back faction levequests.
    (0)

  6. #6
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tsuwu View Post
    I think it would be fun if they were 1 attempt on a timed lockout, no echo, no party requirements, with randomized abilities each time from a pool of skills.
    Quote Originally Posted by Tsuwu View Post
    Special buffs could be available...(to allow for practice without complete destruction constantly)
    Quote Originally Posted by Tsuwu View Post
    skills should be pseudo random
    Quote Originally Posted by Tsuwu View Post
    and players should really need to discuss strategies
    You're just all over the place with this. If the skills were chosen pseudo-randomly and the mob was a 1-attempt thing, you couldn't practice. You couldn't discuss strategy. It would be like practicing die rolling, or discussing strategy on it.

    The only practice would be knowing your class/role. The only strategy would be playing your class/role well.

    Anyway, other than those obvious flaws, it's not a bad system. It should have its own rewards, though, not tied to anything else. And it shouldn't be exclusive to any type of playstyle; there should be varying levels of this so that everyone can participate.
    (0)

  7. #7
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheRogueX View Post
    You're just all over the place with this. If the skills were chosen pseudo-randomly and the mob was a 1-attempt thing, you couldn't practice
    That's the point - You can't go into content and face roll it instantly. You get your practice by doing it then and there and if you fail, you fail and have to try again later. You'll eventually form strategies, it's almost like playing a video game and having to deal with trial and error.

    The only practice would be knowing your class/role. The only strategy would be playing your class/role well.
    So a real MMORPG.

    Anyway, other than those obvious flaws,
    Those aren't flaws...those are personal preference
    (2)

  8. #8
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by TheRogueX View Post
    snip
    Yeah because learning a script is more strategic. not to talk about all the close minded player we have in this game, "reddit says this so we do this even if there are better ways", you should take a dictionary and look for the word "pseudo".

    Wen you talk about pseudo-random in a game, you're talking about an AI with some random behaviors, absolutely different from the fully scripted and some oversimplified gambit systems we have now.

    Strategy is about acting and reacting, trying to predict the behavior of the enemy based on previous information and/or observation. Learning how to defeat an invariable script is not strategy, you don't even have to know how to play your role, this game has the most boring and less exciting boss battles i have seen in an MMO, to the point i'm not even interested in battle content anymore, just saying...
    (2)
    Last edited by Renik; 08-07-2014 at 11:15 PM.

  9. #9
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TheRogueX View Post
    You're just all over the place with this.
    Sorry if it seems scattered! I'll try and clear up my idea a bit.

    Example: You go in, and one time it has the type of arena AoEs that Isgebinge has. So you learn it can do that. Next time, it has Petrifaction, but no Isgebinge-type AoEs. Players have to adapt, but in this way they know how to handle each mechanic - just not which mechanic will be thrown at them at any given time.

    Players will discuss things like, "Well, if it has Petrifaction AND the ground AoEs, how can we adjust to this? What if it has bomb-type minions that blow on contact? We'll need a BRD to bind them, maybe Tri-Disaster! Or, a tank can provoke it and hallowed ground, disregarding the AoEs while everyone dodges?"
    Things like that.

    Then, the group goes in, and practices their decided strategy. It would take very reactive teamwork.
    Hopefully that is a little more put together and understandable.
    (1)