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  1. #51
    Player
    RinL's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    92
    Character
    Rin Luc
    World
    Cactuar
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Urthdigger View Post
    What's needed is for more people to avoid destructive pricing tendencies and the thought that getting rid of product is all that matters.
    Couldnt grab the full quote, sorry!

    A free market is a free market, Urthdigger. No amount of convenience or inconvenience will change how people act in such an environment. People will sell what they have at whatever price they set until that price reaches a point that they feel it is no longer worthwhile. Markets will tank only to a certain point, much like shards. Sure, prices drop every once in a while, but do you ever see them go down to nothing? No, because people know that they are worth at least x amount on their realm.

    The addition addons will not make people drop prices down below what they normally would. It will only increase the quality of life for those who like to run lots of auctions. Most MMO's allow addons and all that do have some to help with auctions and markets. It just makes things better <3
    (0)

  2. #52
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Urthdigger View Post
    Yes, it would speed up everyone's process. Which drives prices down. Especially if the add-on is super convenient, like press a button anywhere to update your price to the lowest. People would change from updating prices every 5 minutes (or longer, if they are in a dungeon and can't acess their retainer) to... Let's say every 5 seconds.

    Unless the item is one that's swiftly bought faster than it can be obtained, two people would steadily trickle the price down. The problem is only exacerbated as more and more people use the app. 2 people competing may not drop it fast... But 10 will. 50 people trying to sell wares? That will crash hard until even things like primal crafting mats are better off sold to NPCs.

    What's needed is for more people to avoid destructive pricing tendencies and the thought that getting rid of product is all that matters.

    which is why such an addon will never be permitted.

    everyone knows the WoW market became a total joke.
    (1)

  3. #53
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    Here's a three week sample of my 3 month data of the Water Cluster Market.
    https://docs.google.com/spreadsheets...it?usp=sharing[/QUOTE]

    wow puttin in work pimp! i honestly just watch, i know what i like and its fluctuations so i know when its low and high, its that simple sometimes. but low. sell high. people dropping a gil at a time? addons to underbid eachother? ive seen people with 80,000 shards on one retainer. say they created a bidding war and bought low, on Your product. not your product no more, cause you were greedy
    (0)

  4. #54
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    another thing i like to do is decently big moving products. theyre great cause just buying some creates a bidding war. say you go and see something and its selling higher than expected. go buy 3-4. oh wow, one guy bought 4, obviously everyone else wants six! wait till they under bid then boom, use both retainers and underbid them. nobodies buying that shit lol theres no real demand beyond the usual but now theyve underbid and you can underbid them. give it an hour, take a loss on one or two. next time they underbid pull out and buy their product.sell it tommorow for a decent gain after the market stabilizes. they wont craft more, its selling for too cheap. let the market regain then make your money
    (0)

  5. #55
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    It's much easier to get sales if you sell smart. Too many people put up items in huge quantities. If its a fairly common and unused item, sell in small sets. Armorsmith, i generally don't need 50 HQ Aldgoat leather. I need 2-5 at any given time. Iron rivets HQ are up on my server for 1500 per item but in large stacks. 10-20. I put mine up for 2500 in sets of 1 or 2. All were sold over night. People don't want to buy mass quantities all the time, look at the items use, commonly sold amounts before sticking anything up there. Obviously there are exceptions like Ores and such.

    If someone under cuts me by alot, and I've seen this quite often and at stupid prices at that. Items below NPC value. Buy that crap up if there isn't a massive amount, resell it. Even if there is a massive amount of items for sale lower than you. Buy the cheapest ones, less competition, adjust how large of stacks you are selling. Make it appealing to what the crafters need number wise.

    And if all else fails. Wait. Patience pays off more often than not, it can be extremely frustrating. I had sat on items for weeks at a time before they sold but they always sold and often without touching my initial price. The market is a game of patience, people who lack that will lose money and be taken advantage of.
    (1)

  6. #56
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RinL View Post
    Couldnt grab the full quote, sorry!

    A free market is a free market, Urthdigger. No amount of convenience or inconvenience will change how people act in such an environment. People will sell what they have at whatever price they set until that price reaches a point that they feel it is no longer worthwhile. Markets will tank only to a certain point, much like shards. Sure, prices drop every once in a while, but do you ever see them go down to nothing? No, because people know that they are worth at least x amount on their realm.

    The addition addons will not make people drop prices down below what they normally would. It will only increase the quality of life for those who like to run lots of auctions. Most MMO's allow addons and all that do have some to help with auctions and markets. It just makes things better <3
    In a real world environment, that is the case. However, in an MMO environment with virtual goods, folks often act as if they are having a liquidation sale. There is no shortage of people who feel their item MUST be placed first on the list, and in fact that's the very group that would be interested in this add-on. When prices hit a point where it's no longer worthwhile, do you really think those people would go "Hoo boy, this is getting a bit cheap for my blood, better hold on to this." No, they're either going to keep dropping the price to keep up, under the assumption that something is better than nothing, or straight up sell it to an NPC.

    The sole reason prices don't do that currently is because it's a hassle to change your prices, with several menus to jump through for each item. This both directly slows down the rate that items can be re-listed, but also requires them to visit their retainer bell, and go through a lot of hassle. The current system often results in people going "Eh, I'll keep playing the game even if my item drops down to 3rd-4th on the list." With an add-on to make things simple, what player WOULDN'T constantly go "Yeah, ok, put my items at the top of the list!"

    Prices go down every time someone adjusts their prices to be the lowest. By making it easier, they will do so more often. If they do so more often, prices drop faster. It's that simple.
    (1)

  7. #57
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    4 retainers. 80 DIFFERENT items. You get sales then.
    (0)

  8. #58
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sessurea View Post
    4 retainers. 80 DIFFERENT items. You get sales then.
    use unit grouping/bulk pricing and you still get sales.
    (0)

  9. #59
    Player
    RinL's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    92
    Character
    Rin Luc
    World
    Cactuar
    Main Class
    Carpenter Lv 50
    @ Urthdigger

    If people choose to sell their items under value so be it. People will buy them and re-list. This is done in any game with a market system, ff14 included. As for difficulty, I have two retainers and usually have them at their limit on the markets - no amount of menus is going to make me decide not to re-list if the prices go down. That being said, if it gets below a certain point I just return it to my retainers inventory. Wait a few days, sell a few things, then post again at normal prices.

    What this boils down to is people are people, and they will do what they want in an economy. A game should *always* strive to be as enjoyable as possible for its players, and hindering the auction process through the use of several windows and the blocking of addons is a poor choice in my opinion. Even with those obstacles, im going to keep my wares at the top as long as the money is good. I would just enjoy a smoother process via changes to their system, or player made addons.
    (0)

  10. #60
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RinL View Post
    @ Urthdigger

    If people choose to sell their items under value so be it. People will buy them and re-list. This is done in any game with a market system, ff14 included. As for difficulty, I have two retainers and usually have them at their limit on the markets - no amount of menus is going to make me decide not to re-list if the prices go down. That being said, if it gets below a certain point I just return it to my retainers inventory. Wait a few days, sell a few things, then post again at normal prices.

    What this boils down to is people are people, and they will do what they want in an economy. A game should *always* strive to be as enjoyable as possible for its players, and hindering the auction process through the use of several windows and the blocking of addons is a poor choice in my opinion. Even with those obstacles, im going to keep my wares at the top as long as the money is good. I would just enjoy a smoother process via changes to their system, or player made addons.
    They haven't hindered the auction process at all. I check the status of my retainers sales once a day, and remove/adjust as needed once a week. An addon to one click lower your prices to be the cheapest is a really bad idea because that's what people will be doing. 'My shit isn't low enough. Drop prices' And as more and more people start doing this what do others have to do? Either try to buy up all the garbage people throw on the markets while they are gathering for GC or quests, re-list it and rinse and repeat the process until the people spamming this add-on are out of items or lower their prices to compensate.

    An addon to parse damage is completely different. Something to change market prices at a single click, anywhere directly affects the game. Compared to a parser which is intended to be used for you to record your dps through various rotations, testing attribute weights, or gear combinations.
    (1)

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