


 
			
			
				Ok, that makes more sense.Yea thats true high allagan is better for whm, soldiery for sch. And no i dont look down to people using Soldiery to go BiS with it and battle. Bis is always a mix of both. Maybe i didnt say it well, i´m still learning to explain well in english. My point is where i DO look down to people are those who are like "Look at my gear b*** all ilvl110. Dont tell me what to do. My gear says that i´m better than you." You check them, all Soldiery. Thats what i mean. i´ve met some of those Show off full soldiery never been to coil once people and bitch on ppl who arent ilvl 110 yet, and yes i DO laugh at them



 
			
			
				It was all of the things you just mentioned that caused me to stop trying to complete endgame content, so I am 100% with you.
I tried joining an FC once. They had statics made up of members in the FC and, if you weren't in that static, you weren't going to run content with FC people unless they were absent from runs, which they almost never were. I hear about the drama that comes out of statics so I try to avoid those like the plague. And elitist players are the very reason I don't even try going through Party Finder anymore because it's not worth the stress and the drama anymore.
If I can progress outside of Coil and the EX Primals, then I'm going to do just that. Because I can do it on my own time and I don't have to worry about ridiculously impatient people being incredibly rude. I mean hell, I don't care if I'm not even the target of the rudeness. I play tank and, for the most part, I prefer to main tank whenever possible. But if I see someone raging at the healers or the DPS instead of using just one measly iota of politeness and tactfulness, that's just unacceptable behavior and I want none of it.
I play this game to have fun and to cooperate with others. Not to listen to people show how shallow and intolerant they can possibly be, excusing their own behavior because "Lol, the Internet isn't for people who can't take the pressure."
Last edited by HakuroDK; 08-08-2014 at 12:27 AM.
In my opinion, the item level not equating to player skill stems from two issues: The first is that the early content facilitates ease of access over community building, so even if a player could meet a harder challenge, many are just scared away from doing so because playing with a bunch of people out for dungeon drops is very different than playing with a group of friends. The second problem is that gear inflation is being used in place of increasing depth of combat. For all of its uses, the holy trinity of MMOs doesn't offer much variety to encounters to encourage critical thinking. When Wizards of the Coast introduced a minor variant of the Tank/Healer/DD trinity to Dungeons and Dragons as its 4th edition, the fanbase became fractured and sales plummeted. Meanwhile, Pathfinder, which simply took the 3rd edition rules under the Open Game License and cleaned it up a bit, became the new leading table top RPG in the U.S.
The reason I'm bringing up table top RPGs is that they are good examples of games that thrive on using human imagination to push the boundaries of encounter design and, more importantly, completely depend on playing cooperatively in a team to defeat those encounters. I really love the new final boss designs in the Hullbreaker Island and Stone Vigil for departing from the usual norm, and for all the heat Turn 3 of the First Binding Coil of Bahamut receives (it doesn't give any loot), the fact that the encounter is designed around running away and platforming instead of fighting everything makes it the most memorable encounter there. Who doesn't remember turn 3? The issue is that its hard to make those alternative encounters a real challenge because the rigidness of the roles lead them to only be appropriate for a small number of encounter types.
In the short term, I think some of the best encounters they could mix into the usual stuff would be those that involve finding unique ways to bypass combat (and reward experience points and loot for doing so). Let's say we're in a dungeon where the bulk of the enemies are peasants being mind controlled by cultists. What if one of the options was to have someone with a speed boost (like a monk), trigger an alarm to get all the peasants attention and then run away from his pursuers in an elaborate platforming stage. At the same time, the rest of the group must quickly beat through cultist trash, and open and close gates to hold off the peasants that wise up to what is going on while keeping up with the monk?
Last edited by Fendred; 08-08-2014 at 12:34 AM.
I would love to long grind but if you do the maths this game requires you to login everyday and do some actual time on it and I'm not just talking about a few hours here. You can spin this anyway you want but what can't be negotiated is the amount of time and resources needed to get the Novus
However if someone will kindly go to work for me I'll be happy to see it anyway you want me to lolz. But I digress it's not a race I was merely pointing out the discrepancies between the time to earning an ilvl100 weapon nothing more.


 
			
			
				It seems people who moan and complain about the fact you can get i110 gear from hunts seem to forget that back during the first coil, you could get gear with a comparible ilvl with myth tomes only. You didn't need to buy the tome gear and then upgrade it again. Not to mention the Zenith weapon was originally the same ilvl as the allagan weapons as the allagan weapons were once only i90 and not i95.
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			 Originally Posted by Electrowitch
 Originally Posted by Electrowitch
					
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