

You don't need i106 to get to T7.. we did it in under i98 gear. Hell we just cleared T8 with most ppl under i100 gear.
It is not the "easy gear" that helped you, it is the grinding and wipes that taught you how to win.
Last edited by HumsterMKX; 08-07-2014 at 06:11 PM.
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I hear ya, had a pld with 110 burtgang in a dungeon the other day that was using several rage of halones consecutively. The bar has been raised...in terms of how bad a player you can be and still get higher gear.


Well this is a result of 2 conflicting school of thought.
You have one camp of players whose view is that top level gear should be earned, and possessed by those who deserved it - ie. end game raiders who clear top contents.
Meanwhile you have another camp of players whose view is that they paid for the same subscription fee, and they should have the same access as everyone else.
Yoshida will try to compromise. In a sense there is no point in continuously gating players because you'd want people to catch up eventually because the player base changes at the top tier every now and then. 2.0 raiders are different from 2.2 raiders and I am sure lots of teams will face break ups and reforms when 2.4 hits. There are players who could do well in 1st coil but flopped in 2nd coil. Some are the reverse scenario.
Eventually, and actually, gear doesn't equate to skill. The only time you could say donning the current top ilvl gear = skill is when a new tier of coil was just released, within the first month or two. Then yes, these players donning the new gears are pretty skilled to clear the said contents and own these gears.
Once the catch up patch (ie. 2.1, 2.3, 2.5) hits, treat ilvl with a pinch of salt.
Last edited by Ooshima; 08-07-2014 at 12:44 PM.
Spamming rage of halone is actually one of the best ways to build single target threat fast, the multiplier for hate still applies out of combo, so halone still builds 3x the threat that w/e the first attack in the combo does, it just seems less because damage is also applied in the calculation (does about half damage out of combo). If i really wanna creep up agro fast without waiting i spammed halone when i played pld. i don't see it as a bad tactic.


But it is a bad tactic. The only time I suggest using it out of combo is if you need some form of enmity right then and there, and you only use it once. You don't spam it like the person you quoted was talking about.Spamming rage of halone is actually one of the best ways to build single target threat fast, the multiplier for hate still applies out of combo, so halone still builds 3x the threat that w/e the first attack in the combo does, it just seems less because damage is also applied in the calculation (does about half damage out of combo). If i really wanna creep up agro fast without waiting i spammed halone when i played pld. i don't see it as a bad tactic.
3 Uncombo'd RoH are less damage AND enmity than using the combo chain once.
July called, it wants it's thread back.
People are gearing up as intended via hunts, and also, nobody really asked for content that was going to be this trivial.
They are trying to balance out the iLvl of the playerbase for 2.4, that's really all there is to it.
Well yeah, this is one of the downsides of having a static. You get spoilt by your group.Not what I'm saying. Just wanted to emphasize the iLVL vs skill disrepancy which will get bigger and bigger as I mentioned. I also vouche for content which teaches less skilled players to be better. I'm in an FC/SCoB static and while I think this is part of an MMO (find solid people to play with/manage a group), I would like to have a solid server rather than hoping for the best whenever I pug something with an alt or whatnot.
Having said that there are plenty of people who only log on for coil, when you take them out they're useless in other content that they haven't bothered to learn yet because "it's not raiding". It goes both ways. That discrepency will dissolve in 2.4 as people have said, and the new coil gear *should* be a good indication of a better player.
IMO iLV is just an extension of your Job Lv,
ofcoz while your job lv will not reflect your skill, why iLV will reflect your skill? ^^;
If everyone realize that iLv is just an extension of job Lv,
they will undersatnd why everyone should have access to the same iLv gear.


In my opinion, people don't NEED max iLevel when they aren't doing the 'hardest' content (aka Second Coil). But, hunts have been implemented and I'm not going to argue whether or not they should or shouldn't exist.
That said, there are some jobs that require a LOT of upgraded pieces to have 'best in slot'. SMN is one of those jobs, due to our reliance on higher accuracy than our caster sibling, BLM. So, I was happy with hunts insofar as the purpose they served (although frustrated due to their nature of competition) because it meant I could get more 'best in slot' pieces before waiting for my static to do several full rotations of sands/oils. Other jobs, however, require more high allagan pieces to have 'best in slot'. This relies purely on luck, and you CAN get unlucky. My group only saw its first healing robe last week, for example. We still haven't seen a caster robe, or tank gloves, to name a few pieces I can think of off the top of my head that are "really good" for certain jobs. So, for people who are really unlucky (but want to have a high iLevel), hunts serve as a way to buffer the gap.
As always, gear does not equal skill... so I really don't care if I see someone who hasn't stepped foot in second coil sporting an i110 weapon (UAT from ST + sands from hunts) or other i110 upgraded gear. Even with the best gear, you can still play poorly... either by doing low damage, healing, or just not being very good at mechanics. So, you'll see how a player is before you play with them. Anyone who has joined a PF group with a high iLevel requirement (BEFORE hunts were added) will know what I'm talking about. You can bring in some people who have great gear and wipe over and over again anyway.
This is a Lv UP game, why any players don't want to lv up their item? ^^;


Sorry OP but clearly u didn't realized there is i111 as opposed to the ur usual i110 these days, and oh good luck nerfing coil2 esp t9 cuz its gonna be a LOTTTTTTTTT of nerfs trolololololol
2 modes? judging by ur words, i take it ur different from these scrubs amirite? and every non scrubs leet know there's savage coil and their titles! We already have 2 modes, normal and savage. So, what all this complaining ur talking about?
Besides skill > gear as always!!!
Last edited by Empressia; 08-07-2014 at 01:28 PM.
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