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  1. #1
    Player
    NoboruSouma's Avatar
    Join Date
    Jul 2015
    Posts
    176
    Character
    Noboru Souma
    World
    Cerberus
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Erendis View Post
    Lately on faloop there are some strange theories about HW and SB S rank timers being connected to ShB S rank timers. I personally think this is a troll, but did anyone hear something about that?
    Just coming here to say that yes, this is correct. :P
    (0)
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  2. #2
    Player
    Kiir_Krein's Avatar
    Join Date
    Nov 2017
    Posts
    18
    Character
    Kiir Krein
    World
    Ragnarok
    Main Class
    Miner Lv 100
    I don't think the S rank timers are related to each other. But, I think that rank S timers are linked to their spawn point as well as the precise moment when they were last killed. Each spawn point must be encoded by a specific value that we must be able to calculate if we know the precise moment or the rank opened (not the one where it spawned but when it became spawnable). or the rank has been killed and the rank has chosen its pos, it must be conditioned in relation to the temp eorzéans but to be confirmed. The formula must be on a modulo of the total timers (100% when it is caped)

    If I think so, it's because following maintenance, s rank can become spawnable in several different worlds at the same time if they have the same spawn point. Moreover, the spawn rows are often at roughly the same timers depending on their pos.
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  3. #3
    Player
    NoboruSouma's Avatar
    Join Date
    Jul 2015
    Posts
    176
    Character
    Noboru Souma
    World
    Cerberus
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kiir_Krein View Post
    I don't think the S rank timers are related to each other. But, I think that rank S timers are linked to their spawn point as well as the precise moment when they were last killed. Each spawn point must be encoded by a specific value that we must be able to calculate if we know the precise moment or the rank opened (not the one where it spawned but when it became spawnable). or the rank has been killed and the rank has chosen its pos, it must be conditioned in relation to the temp eorzéans but to be confirmed. The formula must be on a modulo of the total timers (100% when it is caped)

    If I think so, it's because following maintenance, s rank can become spawnable in several different worlds at the same time if they have the same spawn point. Moreover, the spawn rows are often at roughly the same timers depending on their pos.
    This only counts for after maintenance timers sometimes. And even then the timers can still vary even if they share the same spot on different worlds.
    We had it a few times already where they spawned at the same time and on the same spot on different worlds - but we also had it very often that they did not even though they shared the same spot.

    For the regular times it can also happen that this applys - to be fair though that's a lot of coding math to do while also counting in the RNG Factor for everytime a new Spawnspot gets set.
    (0)
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