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  1. #1541
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    Quote Originally Posted by Jacien View Post
    Can Gandarewa spawn if players mine/harvest the item while in the Collectable stance? Cause I've noticed that everyone is gathering them as collectables, not as regular items. Because normal gathering doesn't give Red Scrips, right?

    I don't have my gathering at 60 yet and was wondering if that's why it takes forever to spawn on servers, because nobody is gathering at those nodes like normal?
    Collectibles work. I've spawned him a few times when I was the only one collecting and I only do those nodes as collectibles. He just has a ridiculously long window with ridiculously low chance of popping. It is important that you religiously chain collect from both nodes, gathering from just one node just botany or just mining seems to have a ridiculously lower chance.

    The minimum collections for me has been back to back BTN>MIN>BTN or MIN>BTN>MIN (so at least 75 minutes of effort) If you're not seeing these people consistently at both nodes, that's part of the problem . Even then it's a question of wether he's open or not. Croque and Bonnacon are pretty bad at 65-82 hours. Gandarewa seems to have a range of 92-144 hours. (55-100 hours right after a maint)

    If you use ariyala's as the timer, ariyala lists it as open around 36 hours after it's been killed.
    Behemoth/Bird of Paradise/The pale Rider have to be open for at least 48-49 hours for them to be really open based on ariyala's timers
    Senmurv/Leucrotta/Gandarewa need to be open for almost 56-57 hours before they can be considered open :/

    FFXIV Hunts is about as off the mark on their timers too.
    (0)
    Last edited by Leknaat; 02-18-2016 at 02:16 AM.

  2. #1542
    Player
    Kanjishin's Avatar
    Join Date
    Jul 2015
    Posts
    57
    Character
    Kanjishin Gilder
    World
    Siren
    Main Class
    Fisher Lv 80
    3.0 S have nothing to do with rng on the part of the trigger...just time + effort = pop...it's just that both values were increased for 3.0 S ranks. Imagine when we thought 2.0 S were open at 24h after maint...it would take 15 hours to pop bonna/croque. I'm assuming SE took this as how we want to pop S ranks, so now in order to pop 3.0 it's not just one and done.
    (0)

  3. #1543
    Player
    GuiseofAmour's Avatar
    Join Date
    Jan 2016
    Posts
    38
    Character
    Hahavachi Lilivachi
    World
    Zalera
    Main Class
    Arcanist Lv 1
    Quote Originally Posted by Leknaat View Post
    Collectibles work. I've spawned him a few times when I was the only one collecting and I only do those nodes as collectibles. He just has a ridiculously long window with ridiculously low chance of popping. It is important that you religiously chain collect from both nodes, gathering from just one node just botany or just mining seems to have a ridiculously lower chance.

    The minimum collections for me has been back to back BTN>MIN>BTN or MIN>BTN>MIN (so at least 75 minutes of effort) If you're not seeing these people consistently at both nodes, that's part of the problem . Even then it's a question of wether he's open or not. Croque and Bonnacon are pretty bad at 65-82 hours. Gandarewa seems to have a range of 92-144 hours. (55-100 hours right after a maint)

    If you use ariyala's as the timer, ariyala lists it as open around 36 hours after it's been killed.
    Behemoth/Bird of Paradise/The pale Rider have to be open for at least 48-49 hours for them to be really open based on ariyala's timers
    Senmurv/Leucrotta/Gandarewa need to be open for almost 56-57 hours before they can be considered open :/

    FFXIV Hunts is about as off the mark on their timers too.
    Gandarewa's timers only seem to be less the 100 hours after maintenance. The recorded times i have as of right now are much larger.

    Maintenance > 99 hours >133 hours > 115 hours > server crash > 93.5 hours > 133.5 hours > 115 hours > 123 hours.

    my guess but i still need much more data 115 hours seems to be its minimum.

    as for collectible stance, the ppl who spawn it on my server say they never are in collectible stance when it spawns afterwards. but they do use collectible stance for red scripts. idk if that helps much.

    as for ariyala's timers. the mandatory cooldown plus the time it takes for an s rank to go missing is almost 107 hours after last tod. so i just usually get a spread sheet out and start counting hours after that so i can make a good educated guess when heavensward s ranks will spawn.

    here are the other recorded times for my server:

    Bird of paradise: maintenance > 55 hours > 133 hours > 116 hours > 120 hours > server crash > 56 hours > 115 hours > 117 hours > 139 hours > 120 - 125 hours
    note*: many ppl including me have tried to spawn bop before 115 hours and have yet to spawn the s rank

    Senmurv: maintenance > 69 hours > 140+ hours > 128 hours > server crash > 62.5 hours > 131 hours > 103 hours > 115 hours (i believe maintenance timer is a lot earlier, but bop paradise spawning is safe reassurance the hunt will spawn)
    note*: i have tried before 120 hours twice and have completed cerf's up 5 times. senmurv did not spawn.
    cerf's up fate respawn times meaning time it takes for the fate to respawn once completed (get ready to cringe): as early as 15 minutes and as long as 2 hours and 10 minutes. record times from smallest to largest: 15 minutes, 20 minutes, 30 minutes, 35 minutes, 40 minutes, 45 minutes, 50 minutes, 1 hour, 1 hour and 15 minutes, 1 hour and 20 minutes, 1 hour and 30 minutes, 1 hour and 40 minutes, 1 hour and 45 minutes, 1 hour and 50 minutes, 2 hours, 2 hours and 10 minutes.

    Kaiser Behemoth: maintenance > 79 hours > 86 hours > 96 hours > 55 hours > 110 hours > server crash > 65 hours > 89 hours > 118 hours (most ppl gave up before 110 hours and i couldnt get on until 118) > 66 hours > 99 hours

    Leucrotta: maintenance > 86 hours > 144 hours > 143 hours > server crash > 87.5 hours > 125 hours > 140+ hours > 140 hours

    no data on pale rider
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    Last edited by GuiseofAmour; 02-18-2016 at 08:29 AM.

  4. #1544
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    My sever has had only one 92 hour Gandarewa a while back I remember because I was discussing it with someone trying to pop him and he spawned around 92 hours right as I was saying 96 hours was the earliest I'd seen for a non maintenance pop XD.
    Someone on my server recently popped bird of paradise at 87 hours so it's possible just not going to be common

    Like I've said before I don't usually try much before 120 hours for 3.0 S ranks. It's just not worth the trouble unless you're desperate or super bored or have lots of people willing to experiment for science and data collection.
    (0)
    Last edited by Leknaat; 02-18-2016 at 09:53 AM.

  5. #1545
    Player
    GuiseofAmour's Avatar
    Join Date
    Jan 2016
    Posts
    38
    Character
    Hahavachi Lilivachi
    World
    Zalera
    Main Class
    Arcanist Lv 1
    Well maybe we will be fortunate enough to have it happen to us once haha.

    but there are plenty of ppl who arent desperate or willing to experiment that try and spawn bop before it is ready. its bc they see green on ariyala and think the hunt is ready to be spawned. there are so many days i log in and someone from one of my ls tells me they tried to spawn bop but it didnt spawn. and its not that they are stupid. the timer is very misleading. in my opinion, it should be color coordinated. like purple is maintenance. then yellow is maybe and green is a guarantee spawn. just my opinion tho.
    (0)
    Last edited by GuiseofAmour; 02-18-2016 at 09:53 AM.

  6. #1546
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    Quote Originally Posted by GuiseofAmour View Post
    Well maybe we will be fortunate enough to have it happen to us once haha.

    but there are plenty of ppl who arent desperate or willing to experiment that try and spawn bop before it is ready. its bc they see green on ariyala and think the hunt is ready to be spawned. there are so many days i log in and someone from one of my ls tells me they tried to spawn bop but it didnt spawn. and its not that they are stupid. the timer is very misleading. in my opinion, it should be color coordinated. like purple is maintenance. then yellow is maybe and green is a guarantee spawn. just my opinion tho.
    I really wish Ariyala would fix the timers too. I don't use ariyala's anymore beyond grabbing death times from when I'm asleep.

    Some of the more serious S poppers in my LS's have started using my spreadsheet which lists min/max so they can decide if they want to make the gamble. If they want to try, it's their own time they are gambling with. If it pops I have new data XD. If not, oh well.

    Usually I just say "it's not 0%... but don't be too surprised if it doesn't pop this early."
    (0)

  7. #1547
    Player
    NoboruSouma's Avatar
    Join Date
    Jul 2015
    Posts
    176
    Character
    Noboru Souma
    World
    Cerberus
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Leknaat View Post
    I really wish Ariyala would fix the timers too. I don't use ariyala's anymore beyond grabbing death times from when I'm asleep.
    The only timer that needs to be fixed is Nandi. The deathtimer starts around the same time as the HW S Ranks, even though we know for a long time that the minimum spawn is at 47 hours.

    For the HW S Ranks: We only have "so and so" data on them, because not many are contributing their data on the spawns. Or am I wrong?
    Sure, we could set them at about 70/85 hours after it's first death (I don't think we ever had a spawn before that after the first death.) but the maximum spawn is hard to tell. We have to consider sleeping time and so on;
    though on Cerberus we have pretty active S Rank Spawners they could even spawn at night and not get noticed until much later (ex: we hade a Gandarewa pop on a MIN node and yet he hasn't been noticed until 13 am eorzean time - this could've happened many more times).

    The last time I spawned BoP he was around 115 hours in - the time before that I had a pop at ~100, so a few hours before he went missing. Dont remember the exact time, so it still could be under 100 hours. I think 95 hours as his min spawn is safe to assume.

    KB popped often for us, though not many are bothering with him now. We know that his max spawn is about 125 hours in for us, that was our last spawn on him for now. Right now he will shortly go over 115 again.

    TPR is really hard to tell. Like I mean really hard to tell for me. Since the anima weapon the treasure maps are done so often. Sometimes his spawn is about 75/80 hours in (or even at 70) and then again he doesn't show up until much later.

    Gandarewa .. the last spawn we had was when I was trying it at about 98 hours in after it's last death if I remember correctly (he wasn't missing for sure). Two other people were farming collectables, I wasn't. (BTN node)

    Senmurv's spawn timer is not that easy to tell right now as it was when the anima weapon hit, because there are not that much people farming crystals anymore. So he often goes missing on ariyala for us and I don't bother to spawn him myself to be honest.

    The last time a few FC Members and I spawned Leucrotta he was about 100 hours in (just like my second last BoP spawn) and surely not counted as "missing".


    The "do this and that amount of this and that" S Ranks are not done that much on my server. Our Nunyunuwi goes missing a lot. (He spawns more now because people don't have much to do until 3.2 hits.) As for Senmurv .. yeah sure, maybe there still are a few crystal parties so he may spawn fer sure. Leucrotta is just the easiest one of them .. in a full group the spawn is done in less then 20 minutes.
    (0)

  8. 02-18-2016 04:55 PM
    Reason
    double post

  9. #1548
    Player
    GuiseofAmour's Avatar
    Join Date
    Jan 2016
    Posts
    38
    Character
    Hahavachi Lilivachi
    World
    Zalera
    Main Class
    Arcanist Lv 1
    as much as i agree we don't have suffice amount of data, that is why i think it still should be color coded. bc even if bop is 100 hours earliest it can spawn, that is going to read 100 hours - 35:30 (mandatory cooldown ariyala has listed)...its going to read 62:50 minutes on ariyala. so for 62 hours, someone could be trying to spawn bop. and even if it did spawn then or earlier, the probability is still very low. bc i have not or my fellow friends have not seen it spawn that early and its no like i have to try bc every time bop window is around that time, someone is unfortunately trying bc they think its open.

    but you still make some excellent points. kaiser behemoth i have spawned as early as 55 hours after last tod (17:30 on ariyala) and as late as 118 hours after last tod ("missing" on ariyala). it could very well be that all heavensward s ranks act similarly but its not like i myself have not tried to test the boundaries. and obviously have not much luck at it. i tried twice with senmurv before 112 hours. one of my listed tods are before that and quite a bit before that 103 hours. and the respawn for that stupid fate "cerf's up" is just stupid. it changes. but luckily i have a lot of crafters that need to be lvled haha.

    i do believe leucrotta can be spawned that early as you have listed, but my server is small and obtaining enough ppl is very hard. i usually spawn it myself (2 hours yay), but in my humble opinion, the chances of it spawning that early are very low. so why bother? but if it takes you 20 minutes haha, i can see why it is worth a try.

    pale rider i dont record data bc i have seen it spawn as early as 55 hours and then go missing for a week. i dont know its spawn method so i dont think its in good taste to record its tods. but even if a hunt goes "missing", its hard to tell if it just went unmarked. i rlly believe it spawns like agrippa, but every time i obtain a map with the <pos> i want, the hunt has went unmarked and what's even worse is ik it went unmarked bc ppl in my ls say "oh it was killed yesterday, you didnt know?". its like...um thanks for telling me before -_-

    i think the most frustrating thing is how long it takes to spawn these s ranks. gandarewa only has been killed 7 times since the beginning of January. so it will take months to gather good data and then more month following to actually figure out maximum and minimum spawn times. so i rlly have to agree with leknaat. i just want to record tods so i can get a feel for when these s rank mostly spawn. not as much to find their minimum/maximum spawn times.

    nunyunuwi is extremely easy for me. i record everything so i can tell you what npc fates need to be activated and how many times they need to be completed for a guarantee spawn. it should only take you an hour. he also works like mindflayer/croakadile if he spawns above sagolii desert. you have to be close enough to his spawn for him to appear. if it spawns in the sagolii desert like it usually does, then you should see it. one thing you should keep in mind, a minute before your hour is up, take a look at your map. those fates should be completed, but nunyunuwi might spawn before you complete all of those.

    agrippa is the only arr s rank that goes missing a lot. now pale rider on my server is having the same issue, which i believe the relic grind on my server has kind of started to fade. i believe this to be bc of obtaining maps with the right coordinates has just awful % of obtaining one, and the only confirmed spawn method on my server is a piesteskin map with <pos> inside or just outside castrum centri. ik agrippa can be spawned as early as 12 hours into its timer on ariyala and can be extremely frustrating when all piesteskin maps cost like 100k on the mb and your gatherers arent high enough to obtain them (and you can only obtain one per day, so it rlly just makes spawning agrippa rlly stupid and long).
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    Last edited by GuiseofAmour; 02-18-2016 at 11:16 PM.

  10. #1549
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Kaiser Behemoth.

    Is the spawn condition only having the Behemoth Heir minion and traversing the Western Highlands with it? Our server has hit the "missing/ maximum" timeframe with no spawn, yet, despite a group of us having tried to spawn him repeatedly over the last 3 days. I can note, however, that we haven't completed the Behemoth F.A.T.E. is quite a long time. Is it possible this notorious monster has a double condition? Behemoth F.A.T.E. downed and wandering the Western Highlands with the heir? I only ask since the hunt hint mentions something about felling it's brothers.
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    Last edited by JunseiKei; 02-18-2016 at 11:52 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  11. #1550
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    Safat is off by about 10 hours like as nandi

    I have had first death pops of several 3.0 s ranks at 51-52 hours - KB and BoP mostly. I have had few pale rider pops at 55-57 hours after maint. We've had like 58 hour Gandarewa (which I was asleep for) so I know the post maintenance is in the range of 50-55 hours but it may be as low as 48 hours although I honestly doubt it. I have yet to see anything below 51-55 hours. Although I'm still collecting data. For me I consider Bird/Pale/KB open at 51 hours but Leucrotta/Senmurv/Gandarewa at 55 hours. I havn't seen much go over 100 hours exept when waiting for like the 5th cerf's up or trying to get a hinterlands map. So 100-120 hours does seem to be the max.

    The earliest confirmed post first pops I've had are at least 5-6 confirmed 85-87 hour KB/BoP/The Pale Rider (I was the one that popped KB and BoP on at least one particular cycle). The earliest pop of Gandarewa I have is 92 hours and I was talking to the person that was trying to pop him at that moment). I've had one Leucrotta pop while I was alseep at under 100 hours (97-98 hours iirc). The earliest Senmuv I've witnessed was 108 hours just because how rare that bloody fate is (we started the first fate at around 92 hours). Based on the pops I've seen I consider KB/Pale/BOP open at 85 hours and Gandarewa/Senmurv/Leucrotta open at around 92 hours under normal pop conditions.


    They made it a deterrant to regularly spawning 3.0 S ranks just by making it a multi-day affair. I usually have luck with Leucrotta around 120-130 hours but rarely before that x_o ANy spawns before 122 hours are solely some other guy's efforts. KB can pop at 85 hours or it can pop at 130+ There's a few older posts where we were sharing spawn data. You'll find a few references to some of the earlier spawns.

    I personally havn't seen any spawns take longer than 144 hours now. I have seen at least one 142 hour of something recently. I stopped collecting data on how late it can pop since I have yet to see anything go over 144 hours. I still do look at data to see if it's popped earlier than anticipated (92 hour regular pop Gandarewa was the last one to surprise me)

    Quote Originally Posted by JunseiKei View Post
    Kaiser Behemoth.

    Is the spawn condition only having the Behemoth Heir minion and traversing the Western Highlands with it? Our server has hit the "missing/ maximum" timeframe with no spawn, yet, despite a group of us having tried to spawn him repeatedly over the last 3 days. I can note, however, that we haven't completed the Behemoth F.A.T.E. is quite a long time. Is it possible this notorious monster has a double condition? Behemoth F.A.T.E. downed and wandering the Western Highlands with the heir? I only ask since the hunt hint mentions something about felling it's brothers.
    As far as I know yes. One of the people that helps out with S popping thinks there's weather conditional to it I forget if it was blizzard or clear/fair but I don't think there is. If he's gone missing he probably has at least a day left. Guise says they go missing at around 107 hours. My guess is it caps at 144 (it could be higher! 0 the horror!) so... there's probably close to 40 hours he can be 'missing' on ariyala.

    I try not to fly too high up when I'm trying.

    Edit: And someone pointed out in my group as we fish for zona... that we had a senmurv unde 100 hours last week. It's still within my expected range the only question is if he opens earlier or fates before he opens counts (like Garlok popping after like 15 hours of non rain) It makes my head hurt :<
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    Last edited by Leknaat; 02-19-2016 at 12:28 AM.

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