Yeah it is 100 sprite kills, had another chance for an isolated test with no one else in the map.


Yeah it is 100 sprite kills, had another chance for an isolated test with no one else in the map.

What are everyone's theories on Udumbara? I understand that the consensus is leshys/diakkas (and possibly sapria) kills, whether it be 50x, 100x, etc. but i just feel there's something missing.
a few of my hunt friends have noticed that the plant based enemies scream. Udumbara's lore is:
"Ah, the elusive Udumbara. Patient. Silent. Deadly. This massive man-eating plant is rarely seen until it burts forth from the ground to feed.
So difficult is this mark to find, it takes its name from a tree of legend whose flowers are said to bloom only once every three thousand years.
One theory has it that Udumbara senses the silent screams of nearby vegetation, their unheard cacophony bringing word of approaching prey. Mayhap there is a way to use this knowledge to coax the monster from its earthern next..."
SILENT SCREAMS. I feel this rules Diakkas out completely, because they scream with every death. That leaves Saprias and Leshys, who do not scream with every death, and i feel that's what is part of the trigger. when they don't scream. whether it's 50x or 100x, we haven't been able to figure that out yet.
I actually posted this way back when and was quickly dismissed as not valid. Over time, I realized the issues this could cause, but because my text was quoted, deleting said text would be useless. I remember this specific problem just under a year ago:
Some information falling into the wrong hands can cause more harm than good. The above case is an excellent example of why this info wasn't shared here (by me anyway) in more detail. Had that bot known this, I hate to think of the outcome. I feel slightly responsible because of my maps, as the purpose was to assist the legitimate players with finding B, A, and S rank marks, not to fuel some selfish bot.
So now that this info is out in the public, the only thing we can do is hope for the best. If problems arise, I can only recommend we petition SE to change the hunt spawning algorithm to be less predictable.
Or they could just stop being incompetent and start banning obvious bots with some semblance of frequency like any self-respecting MMORPG would. It's easier then having to rewrite the game's coding and is actually effective when it's being used against bots that aren't being mass-produced with a script like the gil farmers. I feel like there's something fundamentally flawed with their screening process for suspected botters that's causing them to overlook them, because they really aren't subtle at all once you learn to spot the various unavoidable abnormalities in their behavior they exhibit (Their unusual movement patterns being the main thing).
It would also probably do a world of good if they stopped giving S rank hunts infinite draw distance (By that, I mean making it so they only can be seen when you're near them like with A/B ranks) so people can't instantly locate/call them with a sniffer program, because that's been causing a lot of frustration on my end of things. The way it usually goes is that me and rest of the S rank spawning team I'm part are spread out across all of the zones with S ranks that are available to spawn, and if one does spawn, then we'll take a moment to group together then call it for the people who don't actively hunt them. The sniffers throw a big wrench in that because it makes every hunt they detect become a mad dash to get to it before it gets killed due to there regularly being that guy who wants to pull it as soon as they get there, plus they don't even try to spawn the things most of the time.
Last edited by KageTokage; 09-04-2018 at 06:52 PM.
It seems to me that a good middle ground here might be an overworld graphic of sorts that appears when an S rank's spawn condition has been met, and lasts for, say, 5 - 10 minutes, before the monster actually spawns. Basically, take the 'when to engage' decision out of the hands of the players. Couple that with a zone-wide message indicating the spawn (so that the spawner(s) know to start looking), and I think a lot of the stress I see around S rank claiming would be resolved.
While true at the moment, SE would be best advised to just rebuild their rendering priority mechanism. People in your party and all monsters on a given map - from lowly trash all the way up to S ranks - should always be given rendering priority over other players. An adjustment here would make a lot of their large-group content a lot more playable.
I don't usually double post, but I felt the need to clarify that the servers did not reset after the maintenance, so I ended up missing a bunch of S ranks and am feeling rather stupid.
You've been given an example:
And most importantly:
Anyone being able to program some shit like this will screw up the hunt community.
On many servers the hunt community isn't that loved anyway - more so the s rank spawners. the system has so many flaws you can easily screw people.
People spawn S Ranks for fun. A huge part doesn't use third party programs to see if something spawns because they just don't want to even if they could.
This information is a "nice to know", not a "let's use it a few hours to pinpoint the next spawn location." at any given chance.
And that's what disgusts me a little. I already raised my concerns in a comment over there and got downvoted to hell in seconds. I deleted it because who cares if kids don't read it or think about it. It's the same old thing:
"Oh, this makes it easier for us so it has to be good. No way it can be bad. Why apply common sense and think about it in depth?"
Yea, it probably was some exiled spawner or someone who found it out (anyone who tests theories comes to this at some point) and was so excited to shout it out.
Someone on Louisoix found out about it, I don't know how, months ago. We had intern fights in our Linkshell about if we should use it or not. Some do it. Some don't. Some just from time to time, but we never talked about it to someone outside of the Linkshell.
It got to a point where we got in fights with each other. Some seasoned spawners then left over time, even switched servers because "The Hunt Community on this server is trash.".
I get it, it's not bad on SOME NA and EU servers - and the JP servers are on a whole different level so we can't compare it in any way - but we have those servers where the hunt community is screwed, really screwed and it's just a toxic environment so informations like this don't make anything better.
So? That doesn't mean anything. I really would like the source or the origin this information came from.
Keep it in your linkshells, keep it in your discord servers of some sort. But don't put it in a damn s rank spawning guide - what kind of move is that? And even worse: put this out on reddit. This forum? Well, it's fine, many people forget about this thread now and then and it only comes back to it's full attention after an expansion launches and we theorycraft about triggers. It gets back to it's quite state and only gets used by seasoned spawners anyway.
And many people don't wanna read through hundreds of posts in such a large thread.
Cable and I talked about it nearly a year ago. It wasn't "common knowledge" back then. People had their theories, yes, but most of them were too lazy to test it out. It took hours .. more likely days to test stuff.
Even now it takes days or weeks to test stuff because you have to wait for the right time. It was hell to test stuff back then when I was on Cerberus. It's bad to test stuff on high populated servers when there's even a slightly toxic behaviour in the hunt community.
Even without the maps botters could easiy find all the spots by itself. It helps out the hunt community so don't feel responsible for it.
We wrote to SE many times that they need to rework their hunt system. That it has become bad since it's release, that many people abuse it or screw over the community. But we hear the same excuse every time.
"The Hunt isn't meant to be done by many people. It's alright to kill S Ranks by a party of 8."
This has a true ring to it, yet it's just POLITE and GENUINE to shout it out to Linkshells and to share the sighting of a Hunt with the community, because ... you know .. that's what healthy communities do anyway. A piece of the cake for everyone.
As I said, they need to rework the Hunt system and yes, take botters more serious.
If third party triggers get abused so hard, then yes, they should be taken care of as well. Yet it's only guildworks and their brothers and sisters that really screwed us over, so I don't know if it is that bad with trigger call-outs in other programs.

Yes, I understand I was given an example AFTER I stated that I don’t see how it can be abused. No need to put me on blast like I’m ignoring the details.
Bottom line, this was already public knowledge. I found out about this info in a Discord channel. Cablemonkey posted about the theory in here 2 years ago. Please point your passive aggressive posts somewhere else.
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