OK, this will sound like an empty complaint, but it's kind of a question... The thing is... there are 2 ways games gave incorporated such a system:
The Lord of the Rings Online way: You have an "outfit" tab on top of your equipment layer in the character info window. click the tab and you access a "layer" of equipment you can drag pieces of eq into. Anything you put on this layer will be the gear that APPEARS on your character. Also, the gear you drag there is just copied, the actual piece is still in your inventory, and after you put it into your outfit, you can store it in your bank/sell/whatever.
In that system, there is gear with no stats meant for outfit only; you can have more than one outfit layer, and change between them at will marking one as "active". The most obvious advantage to this is that you don't have to reskin pieces of equipment when you upgrade gear; the gear that appears on your character will be what's on your outfit layer, no matter the actual equipment you're using underneath.
The World of Warcraft way: Each piece of gear can be individually reskinned to look like another piece of gear. That is done with a cost, and each individual piece reskinned needs that cost to be paid. If you upgrade your gear, you have to reskin the new piece of gear.
Now, as I see it, the WoW system has a major flaw in comparison to the LotRO system which is forcing you to reskin every new piece of equipment you get. When we glamour up our characters, it's because we want them to look that way in a more-or-less permanent way, and forcing people to go to the NPC to transmogrify every gear upgrade was a MAJOR hassle when I played WoW.
Now I ask... what's the reasoning behind they implementing the WoW system instead of the LotRO one? I can understand they wanted to implement the system as a sink, be it a gil sink or a crafting material sink or whatever. But that could be done using an outfit system too. Why make us reskin our equipment every time we upgrade?![]()