From what I hear, 1.23 is 100000000x better than what this game is now
Many that played 1.23 enjoyed it and purely wished they fixed the issues that we were always told it will be fixed "in 2.0" - quite frankly you also misused "your" in place of "you're." Ironically enough, yoshida said just recently that subs to 1.x tripled when it went P2P.
So regardless of your opinion, 1.23 was going in the right direction.
personally i was paying the 1.23, but i wasn't playing anymore, i was supporting the game and was saying hello to friend. the game wasn't fun, stop to try to make it was cool that not the case. a lot of the player that was in the 1.23 was waiting for the 2.0.
after that people didn't like what they had get in the 2.0 it's another trouble. the 1.23 wasn't a decent game, it's as simple than this, it was still better than 1.0.... but still a bad mmorpg.
It honestly was, despite all the issues and problems with the game that we all know about. All those aside what it did do well was really drove off a lot of the more toxic members of the community. Thus leaving the game with a community that cared about the game, the world and building a nice friendly atmosphere. 1.23 was small, it was niche and it was a far more friendly place to log in and enjoy and I would give anything to have those feelings back again.
I just wish this game would stop catering to the "I want the best gear available day one" people. Content is pushed out of the way and made useless so quick it's sickening. God forbid you have to put in time, in an MMO(that's meant to be a time sink), to be able to do stuff. End game raiding is end game raiding some people can't do it and that's a problem for them it shouldn't be an issue for everybody playing the game. There also needs to be a revamp on boss fights. This pattern stuff needs to go. Why can't we have boss fights that use their abilities randomly and you have to adjust on the fly? You know giving us a challenge instead of a game of memorization. This new age of MMO players is just bad for the genre. Don't play an MMO if you can't put a good amount of time in it. You want an RPG? There's plenty out there for on person.
FFXIV Patch 2.1 Press Interviews with YoshidaYeah, things aren't doing so good. Its hard to get a run for Labyrinth of Ancients anymore, so those vanity sets are going to be hard to complete. Also, I've seen them plain out delete threads that try drawing comparisons to the success and failures of other games with statistical data. Someone brought out the chart for WoW subscription numbers and asked a legitimate question of how the overall success and failure of arguably one of the biggest influences on MMORPGs might effect the content in FFXIV. The thread was deleted, which generally makes it look like they are trying to remove any criticism of substance from the boards.
Original interview here: http://www.famitsu.com/news/201312/04044251.html
Yoshida: For a lot of players who are just starting with the new FFXIV, they're going to be more interested in the current state of the game than comparisons to the old FFXIV. There's been a trend with a lot of threads comparing the game to old FFXIV, so we're looking at changing up the way the forum is setup so that these new players don't get discouraged.
I feel like we are just wasting our time posting anymore. Countless threads have been posted on many heated topics that the devs simply delete or throw to the junk box. Even though the statement above relates to 1.0 they don't like anything related to any other games as well from what I have been seeing. Sounds like to me new players $$$ older players !!?? pfft...
Last edited by BlackHaloJT; 08-08-2014 at 03:48 AM.
There is so many issues I have with this game, pretty much all covered on here at some point. No large scale content, nothing feels epic, atma, hunts, lack of interesting stats ect. I don't even get this forum and it's 1000 word limit. If there was another game of its type on PS4 I doubt I'd still be here, as it is now I'm just hanging about waiting on Destiny to come out.
I've felt time and time again a more stricter tier system to set player demographics and play styles while extending game play within said tiers would do wonders for this game. As apposed to funneling the entire population into one set style as fast as possible with the only end result is raid or be bored to tiers.
As for the patterns i couldn't agree more. A little more randomness would be more fun. Then again I'm reminded of a early quote Yoshida made at the start of ARR "If we added random elements to fights, no one would be able to beat them" Which I thought was..odd because people have been beating random elements in fights for years. Then i watched a video that kinda helped put that quote into perspective. XIV was developed with the JP players in mind and were a convenient afterthought it feels like. This video helped shed some light as to why.
https://www.youtube.com/watch?v=MyUC_28HIvA Skip to 6:50 to see
*EDIT* A follow up video that explains more and deffo speaks a lot as why to be successful the Japan dev staff has to be more collaborative with NA/EU developers instead of the one trackness of culture as a hinderence but to learn beyond those boundaries.
https://www.youtube.com/watch?v=kG5gkSl_IjA
Last edited by Aylis; 08-08-2014 at 04:35 AM.
I don't think the game is going in any direction any time soon, it is just stuck. They dumbed everything about the game down to simplistic levels (I think the most complex thing in the game right now is the gardening system with all those crazy intercrosses yo) so that it will be easy to understand for new players and people to new to MMOs, and from what they have said they intend to keep it this way, no archetypes outside of tank/healer/dps, elements being useless, simplified stat system (highest ilvl wins) and this gives way to lack in gear overall, no character growth outside of gear, no real dungeon type raids with trash mobs and plenty of bosses because we can't have anything that will require more than an hour of someone's attention at once (I don't count CT/ST as a raid, I count them as a fiasco).
Things that can make the game better they can't seem to get done because they can't work around their own programming. Still can't que with a chocobo out because it counts you in a party, can't they just add a "que as solo" button to the duty finder, this has been done before in other games. We can't send/receive tells in dungeons, maybe someone in my FC needs to tell me something they don't want to share with everyone else, or maybe someone in the group is doing something wrong and I would rather tell them directly without calling them out in front of everyone.
I have no idea what any part of 1.x was like, as I came in just recently, but I feel this game is pretty awesome on all fronts. There is always something to do to advance your character. You aren't forced into doing any 1 thing to find a way to make your character better.
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