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  1. #351
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    It boils down to this, 1.x was their most abysmal failure in years. ARR is their most successful product in years. It makes absolutely no sense to mess with the current formula. You can speculate about longevity if you want, but I'm sure they can think of much better ways to ensure that, should it ever be a problem, that aren't "turn the game into a horrible grindfest enjoyed by a handful of niche gamers."

    last I checked the XI servers were still up, enjoy your game.
    (2)

  2. #352
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Velthice View Post
    It boils down to this, 1.x was their most abysmal failure in years.
    1.0 was. 1.23 was actually successful to the point active subs tripled for the game, even while it was P2P and most people were pretty much 'bait and switch' when they revealed 2.0 because we were given a lot of: "will be fixed in 2.0" instead, most of everything that actually made XIV stand out was thrown out.

    ARR would have been a failure like any other WoW 'clone' if it didn't have the benefit of 1.x content. If it launched with only ARR content, we'd only now be getting stuff that existed in 1.0-1.23. Also, it's ironic to say "content enjoyed by a handful of niche gamers" when MMORPG is a niche genre in comparison to say, FPS.
    (8)

  3. #353
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tupsi View Post
    1.0 was. 1.23 was actually successful
    I couldn't read past this. Everytime I tried I started laughing too hard.
    (1)

  4. #354
    Player
    allecs's Avatar
    Join Date
    May 2014
    Posts
    55
    Character
    That Player
    World
    Balmung
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by IgnisFatuus View Post
    wasnt that updated to a 0.1 second check? also, this mmo handles everything server-side, not client-side like basically every other game. sure, there's some additional lag for us eu players, since we cant do much about the ping to canada, but I doubt "crappy servers" is a thing.

    (not saying anything about the _value_ of the dodge mechanics, just some factual correction.)
    Nope only SOME end game stuff was updated to .1 seconds they said they couldnt make the entire game like that because it would be too much on the servers.
    But still not clue why they would make a dodge based game and then have it server side instead of client side e.e

    Quote Originally Posted by Velthice View Post
    I can not think of any mmo outside of eve online where the answer to boss doing x is not to do y every time. Also you keep talking about dodging, which is only relevant to titan and a small footnote in absolutely everything else. Please tell me how dodging trivializes t7, tell me how dodging saved you in t8. Did titan scar you that much that you just can't see past it? Is he the end all be all of your world?

    Also lol at "one way to do everything." There have been multiple, equally effective ways to clear content since first coil.
    What? Mostly everything is dodge, even with normal mobs there's "dodge" And titan isn't hard to me lol I passed it and run it for fun so lets try to throw up something that's actually hard and scary? Cause Titan isn't.
    You've played some sad mmos or either don't remember correctly cause I've played almost every one out and there's more than "Swap tanks at x buffs and dodge" involved.
    (1)
    Last edited by allecs; 08-10-2014 at 11:49 AM.

  5. #355
    Player
    Azurak's Avatar
    Join Date
    Jul 2011
    Posts
    31
    Character
    Kolsky Oruntier
    World
    Balmung
    Main Class
    Conjurer Lv 50
    These threads go nowhere. Some hate, some like. I hate the game as of how it is now so I quit. Anyone else who can't see a future with the game because of how care bear and pathetic it is for an MMO should also leave and wait for another. Let Yoshi do whatever he wants with the game. He will sink the ship along with anyone who thinks this game is good, a haha.
    (1)

  6. #356
    Player
    Blackheart's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Blackheart Kasuragi
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tupsi View Post
    1.0 was. 1.23 was actually successful to the point active subs tripled for the game, even while it was P2P and most people were pretty much 'bait and switch' when they revealed 2.0 because we were given a lot of: "will be fixed in 2.0" instead, most of everything that actually made XIV stand out was thrown out.

    ARR would have been a failure like any other WoW 'clone' if it didn't have the benefit of 1.x content. If it launched with only ARR content, we'd only now be getting stuff that existed in 1.0-1.23. Also, it's ironic to say "content enjoyed by a handful of niche gamers" when MMORPG is a niche genre in comparison to say, FPS.
    Agreed. I have to admit alot of 1.23 elements i actually do miss: Needing a group to get your AF1, Dangerous overworld, and the multiple ways to get exp.

    As for the second statement i won't agree or disagree due to no real way of truly knowing, who knows, it may of well be a decent game if they had to build up entirely from scratch, even if made into another WoW clone, but i won't deny that most that have tried have falling rather flat.
    (0)

  7. #357
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by allecs View Post
    What? Mostly everything is dodge, even with normal mobs there's "dodge" And titan isn't hard to me lol I passed it and run it for fun so lets try to throw up something that's actually hard and scary? Cause Titan isn't.
    You've played some sad mmos or either don't remember correctly cause I've played almost every one out and there's more than "Swap tanks at x buffs and dodge" involved.
    Snap son, you must have done Ultima bard mode too! All my arguments have fallen to pieces. oh wait, no they didn't, and the only thing you've demonstrated is that you have painfully limited experience with anything outside of the odd primal. Also please tell me about these mmos with amazing encounter design. be specific, I'll be checking your answers.
    (3)

  8. #358
    Player
    ExponentialDecay's Avatar
    Join Date
    Aug 2013
    Location
    Ala Mhigo
    Posts
    64
    Character
    Anime Fethers
    World
    Malboro
    Main Class
    Miner Lv 60
    All content is optional.
    (0)

  9. #359
    Player
    StarDrake's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    205
    Character
    Yololo Yolo
    World
    Excalibur
    Main Class
    Dancer Lv 83
    Quote Originally Posted by Tupsi View Post
    ARR would have been a failure like any other WoW 'clone' if it didn't have the benefit of 1.x content. If it launched with only ARR content, we'd only now be getting stuff that existed in 1.0-1.23.
    This view has always seemed backwards to me.



    To me, it's been clear for a while now that the opposite is true: 1.23 was Not Too Bad because it had a fair bit of ARR content in it. That is, the development team took content intended for ARR (some of the later NMs, or Garuda & Mog, neither of whom were in the original slate for Primals, or Castrum Novum, which made use of assets intended, or designed to do double duty with, CM/Praetorium in ARR) and retrofitted some of it onto 1.2x to give customers something to do while they waited for ARR. Ifrit vs. Garuda is a really good example of this, in my mind: the Ifrit fight in 1.0 was substantially different despite using a few similar assets, because it was designed with 1.0 in mind; the ARR fight is somewhat similar, but it's substantially different in a lot of ways to account for system differences in ARR and general refinement. Garuda, meanwhile, is basically the same fight across both versions - because it was designed first for ARR, and then more or less plopped into 1.22 wholesale with minimal alterations.

    Things like the chocobo barding or dungeons like Aurum Vale are similar - they were, at "best", done with an eye toward being usable in both versions, if not primarily made for ARR and then put into the 1.2x series of patches because the assets were ready. They weren't really "1.2x content" because they were always being made with an eye toward ARR - keeping 1.x going was, frankly, more of an afterthought. Remember, work on ARR began almost as soon as Yoshida was made producer-director.

    So I don't think it's really accurate to think of it almost anything as "1.x" content - because the huge majority of the content seems to have been produced with 2.0 in mind beginning around 1.18 or 1.19.

    Not that I expect this to sway anyone's mind because this thread is a pit and people are dead-set on convincing themselves that 1.x was somehow a superior game, but.
    (7)

  10. #360
    Player
    ExponentialDecay's Avatar
    Join Date
    Aug 2013
    Location
    Ala Mhigo
    Posts
    64
    Character
    Anime Fethers
    World
    Malboro
    Main Class
    Miner Lv 60
    Everything is dodge. When you move out of an aoe to avoid damage you dodge. When you stun/silence an attack you dodge future damage. When you heal someone you dodge past damage. Truly this game is nothing but dodging all the time. Sometimes the game even tells you that you've dodged an attack and it does zero (0) damage! How awful.
    (4)

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