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  1. #101
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Barimu View Post
    Fun Fact, 11 came to NA with an expansion, then another expansion a year after. Want another fun fact? 11 was fun and had content that was relevant for years and still fun to do.
    And that's the extreme I was talking about. Broken pieces of equipment that were relevant for far too long (I'm lookin at you, okotes) isn't the greatest direction either. Sidegrade after sidegrade after sidegrade, and then when SE decided they could, in fact, raise the level cap despite the "ps2 limitations" - they did it at lightning speed, slamming through to 99 in less than what, a year? Maybe two... but still way too much, too fast. They *could* have raised the cap to 80, balanced a good chunk of content around it for two years, and then continued upward but nope. I blame inexperience in the modern mmo world more than anything but at some point it's time to say enough is enough - you should know better by now.
    (1)

  2. #102
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    This game is going the same way Rappelz did, minus the bad graphics and cash shop.
    Every new update ushers in a level that makes all old content playable in your sleep, people all having the same stats/equips, etc.

    Kinda boring. Too late for a refund?
    (7)

  3. #103
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I miss the leveling grind of FFXI. At least with that you were leveling in different places and fighting different mobs week after week, and your progress wasn't invalidated every few months.

    There are a lot of great posts in this thread. I hope SE is listening.
    (4)

  4. #104
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Tupsi View Post
    I mean, remember this picture?
    http://i.imgur.com/6Ap2FQX.jpg
    Ah yes, the great bait and switch from 2012, they kept the facade up until this picture and its respective set



    Then a month later at Gamescom they released this pic and a couple of others



    Vastly different from 1.23's combat system, and here we are now.
    (1)

  5. #105
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Barimu View Post
    From what I hear, 1.23 is 100000000x better than what this game is now
    I hear this too.

    From what I've read by the Legacy folks, the game was stepping in the right direction at 1.23. Note, every time you
    read someone comparing this game back to the old days, they most of the time compare it to 1.23 and not much before that. Thing is, it was far too
    late to do anything now, because they already had 2.0 coming anyways.



    In no way is this game bad or anything, but it's really simple. WAAAY simple, and when they try to make it complex, you end up with some sort of tedium.
    Atma is is no shape or form, a challenge. You're sitting there for x hours/days/weeks/months hoping to the great Jesus you get something. This is whether not you got patience for this crap. That's not fun.
    Glamour....not sure what the hell they were thinking to be honest with you. It's like they seriously band together to think on how to make this really annoying to go through.

    I also agree with Barimu when he says this game throws you gear in a snap.
    Get to 50, get your relic that takes 3 hours, go open CT and hi, you already have Ilvl80 gear in no time. And in no time flat, you're going to get Ilvl 100 from ST too if you want
    then throw some soliders or myths for other stuff since we have a weekly lock.
    CT is about damn dead. I tried to play just for fun because it's my favourite dungeon, as a healer, I am waiting 30mins +.
    Oh well, this is what happens when you throw people gear like it's candy.

    Side note: Why is there no options to be different in this game? Again I say this game, when it comes to gear, is very one way street. Everyone
    does the same exact thing to get the same exact gear. At the end, there's very little you can do to be different.
    Battle System is so kindergarten as well...I kinda am curious about that Elemental Wheel that was once used.

    I appreciate Yoshi trying his best to please everyone, but you can't do that all the time. Pleasing everyone leads to pleasing no one.
    Unless you do it the right way, and well....In my opinion, he's doing and okay job I suppose but throwing things
    because people want it does not equal to, throwing them and they turn out to be a mess.

    So! I should end this by saying, like I say in other posts...and should put in my siggy. xD
    It takes time for things to grow and hope for the better. All in due time. Up to SE here though.
    I believe this game will get much better someday.
    (4)
    Last edited by Mugiawara; 08-08-2014 at 07:30 AM. Reason: 1000 limit.

  6. #106
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I'm still enjoying this game quite a bit, with every patch and new content released i'm enjoying it more and more. At first there was very little to do but now if i find i'm tired of doing a particular content, i go do something else. I really like the frontlines, Duty Roulette, and the fact I can be any class on a single character. I guess because I'm not a content sponge (soaking up all the content a week after its released) i'm able to enjoy it more. If you plow through content just to be one of the first to say "I did it!" or have nothing else to do but play the game and have all classes/jobs maxed, then that must really suck for you.


    I think my favorite thing about this game is playing it with my two sons, my brother, a couple friends, and even starting to get my wife to play. That there is the best. My one son is 9 and isnt as adept at playing with mouse and keyboard but with the controller he's just as good as anyone else. I think the ones really dissatisfied with the game will be the veteran MMO players, who are looking for something more challenging, more involved, and maybe more complex. But for first time MMO players, this is a great way to wet your feet and get into the genre.

    I really hate the way people crap all over this game and pray for its demise or want to change it into something completely different. If you are that unhappy with the game and it needs so many "fixes" to get it up to your standards, then it just might not be the game for you. You bought it, you played it, you subscribed to it. No one forced you. I have bought some pretty crappy games over the years and never once demanded compensation or they change the game to make it better. Such entitlement.

    I will say this though, we are all basically paying to play a beta, for the most part. The game isnt finished, there are still core systems that have yet to be implemented (personal Housing, Golden Saucer, FC Summoning system, etc,) as well as planned dungeons and classes to be released. I could go more into detail on why i think its in this current state and why i'm patient about it but I fear I'm already losing some posters attention. I will give it up till 3.0 and a little after to see how things develop (possible changes to the Class/job system might come for 3.0) then I will know if i'm a lifer or a dabbler.

    TL;DR
    no matter what anyone does, someone will be unhappy with it. you fix and change one thing for one person and 5 more are upset. Please tell me how anyone could ever balance anything to make everyone happy? I fail to think of a single thing that everyone is satisfied with.
    (0)

  7. #107
    Player
    Derceto's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Silvauna Skylar
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Staris View Post
    1.0 failed, it was horrible, get over it already.
    It is the only game I ever wanted my money back from for a collectors edition.

    If you played it and liked it, your a fool and your opinion should be ignored.
    Inspiring logic.
    (0)

  8. #108
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    FFXIV ARR has only been out for a year. This is a very short amount of time for an MMORPG, especially in its first year. I think a lot of the problems and gripes people (including me! I've done my share of critical posting on these forums) have will be fixed with time.
    (1)

  9. #109
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by reality_check View Post
    FFXIV ARR has only been out for a year. This is a very short amount of time for an MMORPG, especially in its first year. I think a lot of the problems and gripes people (including me! I've done my share of critical posting on these forums) have will be fixed with time.
    One of the main gripes, or the one that stems so many others is the simplicity of the game, this holds the game back in so many ways: character growth, raiding, gear, combat, group content to name a few, and Yoshi has said this won't change, he wants the game to always be easy for a new player to jump into and in a very short time be "end game" ready. As long as they hold to this, looking out for people that don't even play the game yet instead of people that are currently playing, there really isn't a lot they can do.
    (5)

  10. #110
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Mugiawara View Post
    I hear this too.

    Side note: Why is there no options to be different in this game? Again I say this game, when it comes to gear, is very one way street. Everyone
    does the same exact thing to get the same exact gear. At the end, there's very little you can do to be different. Battle System is so kindergarten as well...I kinda am curious about that Elemental Wheel that was once used.
    While I didn't play enough of FFXIV 1.0 to know if their elemental wheel was the same, it's prob a lift from FFXI's. Basically this thing:



    A fire type is weaker against water but stronger against ice. Light and Dark are opposites. This also played heavily into FFXI's skillchain system which allowed different weapon skills attuned to an element to chain off, finished off with a magic burst from a BLM.



    IIRC, FFXIV 1.0 had something similar called "combos".

    Another interesting thing that FFXI and FFXIV had was different aggro types.

    Possible methods of detection are as follows:

    Sight: The enemy will detect you if you are within 15 yalms, inside the enemy's "field of vision," and not Invisible.

    This "field of vision" is approximately 60-75 degrees from the direct front of the enemy, and can be avoided by walking around or behind the field (and the enemy itself).
    The faint inner circle on the radar is at about 15 yalms.

    Sound: The enemy will detect you if you are within 8 yalms of it and not Sneaked.

    Sound aggro is detected in a circular radius from the center of the enemy's model. As such, walking behind the enemy will not avoid aggro to sound.
    The Ninja Job Trait Stealth and the Ranger Job Trait Alertness can occasionally reduce detection to sound-aggroing enemies.

    Magic: The enemy will detect you if magic is cast within 20 yalms of it (counted from where you are standing; the position of the target does not matter).

    Magic aggro is detected in a circular radius from the center of the enemy's model.
    Spells that do not cost MP will not cause magic aggro. As such, Ninjutsu and Bard songs are safe to use.
    The outer circle on the (non-Ninja) radar is at about 20 yalms.

    Ability: The enemy will detect you if you use a Job Ability or Weapon Skill within 20 yalms of it.

    Ability aggro is detected in a circular radius from the center of the enemy's model.
    At the moment, only certain monster families from Aht Urhgan regions exhibit this behavior.

    Low HP/"Blood": The enemy will detect you if your HP color is yellow, orange, or red while within 20 yalms of it.

    Blood aggro is detected in a circular radius from the center of the enemy's model.

    True Sight: A version of Sight aggro that ignores Invisible status. (All other conditions of Sight aggro will apply.)

    True Sound: A version of Sound aggro that ignores Sneak status. (All other conditions of Sound aggro will apply.)

    Sleeping Non-Aggro: Some mobs in Treasures of Aht Urhgan and Abyssea areas are Diurnal or Nocturnal, and will therefore occasionally be sleeping. The "Zzz"s floating from their heads indicate that they will not aggro until they are awoken (either because they are attacked or because the clock changes to their "awake" time). Unlike normal Sleep, any type of aggressive action will cause them to awaken from this type of sleep, even if it does not deal any damage.

    Spawned Monsters: Many spawned monsters will immediately attack the person who caused the monster to spawn. In some cases, it may be possible to spawn the monster(s) with a Sneak effect up and cause the monster(s) to spawn passive (not aggressive). (Spawning monsters with an Invisible effect up is generally impossible because it prevents you from examining/trading to ???s or similar points.)

    Many enemies pursue their target (in addition to their detection methods) using Scent. It is possible to "lose" aggro on these types of enemies if the player Deodorizes him or herself while he or she is out of the enemy's widest detection range. If aggro was successfully lost, the enemy will give up chasing the player at the point where Deodorize was applied.

    Water element (Rain) weather and walking through bodies of water will have a similar effect to that of Deodorize.
    FFXIV took it further... for example aldgoats would follow you around non-aggressively.
    (4)
    Last edited by Magis; 08-08-2014 at 07:55 AM.

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