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  1. #281
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Mcshiggs View Post
    I'm just not a fan of the huge horde, and choose not to be a part of it and not to support it, I don't think there is anything malicious with it, and I am ok with not getting all the perks that comes along with it, it's just how I choose to play.
    Exactly, I can't understand why people will support and participate in this rediculous hoard and zerg gameplay, just because the reward is high. Why on earth have the devs allowed endless grindng of seals to be possible instead of limiting to the daily / weekly bills, or adding a seals cap? As another player suggested why not simply add a vending machine for tomes and seals in each main city, since currently hunts are not gameplay of any kind. Spamming medica, and high emnity moves?? Come on guys, is this what you are paying for? This is the way you want to play?

    So many talk of courtesy being sharing the hunt with many players by waiting. This to me is not courtesy but instead a shameful way to dishonour and destroy this game. So how great is it for everyone to farm hunts like mindless drones, and leave nobody bothered to actually play a dungeon? - hunts as they are now are a great way to destroy a cool game... :/ If you value the game and quality gameplay, stop spamming hunts. True courtesy in my view would be to do your weekly or daily hunt bill, and maybe the odd hunt you find out there, but to stop spamming and let other players have a chance at some hunts. The game DOES NOT restrict you and sure you have every right to spam hunts all day and night, but if everyone did choose to ease off of their own accord (since SE make no mention of limiting the ability to farm constantly) we would be able to enjoy hunts as serious challenges like they were advertised to be.

    Of course I don't suggest this cold ever happen, since people are generally focused on easiest rewards over engaging gameplay. Unfortunately this attitude in gamers has prevented me from being able to enjoy hunts at all, by taking them on in smaller groups and actually having some challenge. All this talk of party up and spam medica / emnity moves is absolutely pathetic. Where is your sense of adventure, challenge, accomplishment? I'll stick to dungeons for now, and I hope the devs will correct this mess that is the hunt.
    (4)
    Last edited by Velo_Vandore; 08-08-2014 at 09:49 AM.

  2. #282
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    There seems to be a continuing misunderstanding in this thread between what a potentially illegal (ToS-violating) game activity and what a potentially rude (non-ToS-violating) social action are.

    Warning against resetting used as a mechanical exploit (which it is) to cause harm to other players' work (which it often does) does not socially endorse the use of intended game mechanics (engaging an enemy) in am impolite fashion to other players. If you disagree with the playstyle of non mega-LS hunters who keep claims for themselves, nothing is stopping you from blacklisting, warning others against them, or choosing not to play with them in the future, as long as you don't incite threats, harassment, or interference with their intended mechanical play of the game.

    Be glad there isn't a rule against essentially duplicating mob credit between 100 players by spamming medica. Because they certainly weren't intended to give all their seals to that many players.
    (2)
    video games are bad

  3. #283
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Exactly, I can't understand why people will support and participate in this rediculous hoard and zerg gameplay, just because the reward is high.
    Personally, I enjoy doing this content with other people.

    Just like anything else in this game, there are good hunt parties and bad hunt parties. In a bad party, you'll have a few people going afk rather than scouting, or you may have someone who is consistently pulling early (even if party members aren't there) and generally just pissing people off.

    Then there are good parties, when people work well together to scout various zones and laugh/joke around the whole time in party chat.

    If you're part of a hunt linkshell, there are also nights when your linkshell just seems to be in the zone, and you seem to arrive at just about all the NMs before someone pulls. Those are always fun nights, and everyone is always in high spirits.

    Conversely, there are nights when you always seem to arrive just a split second too late, or when that handful of infamous early pullers on your server is just pulling everything as soon as they possibly can, ignoring the requests of those who found the NMs to pull at certain times...

    For better or worse, the human element is why I prefer to do the hunts in a party. There's already enough in the game I can do on my own. The hunts are a good time to explore the humanity of Eorzea.

    Most of the time, it's a good experience.

    Also, one more note about this:
    zerg gameplay
    Unless it's a B rank (and B ranks don't really matter... they're just B ranks), just about every A or S rank battle is going to be a Zerg... it just is. It's usually just too hard to ninja-kill one of these NMs without people noticing. So I kind of find it illogical to take part in a zerg solo when:

    1) the rewards are tuned for parties, and
    2) even if you're not in a party, you're still going to be part of the zerg.

    Fortunately, I prefer to be in parties anyway, so this isn't something I need to wrestle with.
    (0)
    Last edited by Thayos; 08-08-2014 at 09:52 AM.

  4. #284
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Thayos I do understand what you're saying, and you've highlighted that aspects of hunting can be enjoyable outside of the fight itself. I understand that you would enjoy more challenge in hunt fights also, but as it's not really possible to ninja kill NM's you've accepted that zerging is what it is? Fair enough. But for the sake of the game, I would call player courtesy not overdoing hunts. Each player limiting them-self to less hunts per day is doing a service to other players. If everyone were to stop spamming then the hunts could be enjoyable in every way you enjoy them now, but also with a challenging and enjoyable fight consisting of a smaller group of players.

    Of course this is entirely unrealistic to expect this to happen, just as your idea for players to all work together politely is unrealistic, but if you agree it would be a good situation then we should call upon the developers to limit how many seals it's possible to obtain per week (or something similar).
    (1)

  5. #285
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Velo, you bring up good points. The hunt system is definitely overburdened, and that's the core of the problem. I agree that a weekly cap on seals would be a great way to fix that -- in fact, that's something I've advocated for in threads here and elsewhere -- but ideas of how to "fix" the hunt system are just as polarizing as the conversation around hunting rules vs. ethics.

    You're right, though. I do wish these fights were more challenging. I do hope the day comes (soon) when these fights are actual battles, and not just super-fast zergs. Even though I enjoy hunts now, I'll enjoy them even more when things calm down.

    But yes, I would LOVE to see a weekly limit on allied seals. Even a relatively high cap of 1k seals/week would be helpful, given that most "hardcore" players tend to rush to cap things as quickly as possible. I don't think it's going to happen, though. Yoshi-P has been pretty adamant about boosting content rather than nerfing.
    (4)

  6. #286
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Thayos View Post
    As long as your point stands, so will mine. Funny how things balance out like that.



    OK, it's official... WOOOOOOOOOOOOOOOOOOSH!!!!!!!!!!!!
    Over your head, for sure. I understood exactly what you were saying. Me telling you that you're wrong does not mean I don't understand it.
    (1)

  7. #287
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Thanks for your reply Thayos. I can see you're very open minded in fact to different views, and perhaps that I have not been, so apologies if I was agressive in getting my point across before.

    Actually, now I think I also remember reading that the plan was to boost the daily hunt rewards as the first step. In fact it could work well - by encouraging players to focus a little more on daily hunts as a viable alternative, naturally the elites should become a little less burdened. Hopefully the impact will be enough so the elite fights can become a fair challenge.

    In the meantime, I hope you'll continue to enjoy the hunts, and maybe after some time I'll be able to enjoy them as well without our interests conflicting.
    (1)

  8. #288
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Thanks, Velo! And you have nothing to apologize for here... no one does. Even when people strongly disagree, it's better to blow off steam on the forums than in the game, imo.
    (2)

  9. #289
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    What i do like on reset, is that let everyone that has wait have a chance of getting the claim and not only the guys that claim first.
    What i don't like on reset is that, everyone that want the claim will try to reset it a second time, making it more... unfair for thoses thats were here waiting for ppl.

    But yes, I would LOVE to see a weekly limit on allied seals. Even a relatively high cap of 1k seals/week would be helpful, given that most "hardcore" players tend to rush to cap things as quickly as possible. I don't think it's going to happen, though. Yoshi-P has been pretty adamant about boosting content rather than nerfing.
    There will be farmer everytime, and i think you'll get more chance of getting an NM with no cap than with one, because ppl will tend to not share the ToD anymore as they already reach their own cap.
    The Cap isn't the answer.


    I'm going to think why it worked on FFXI is because there was no abusive TP system, also the mobs around that were in an HL zone would make you getting killed if more than 2~3 aggro so you had to make you way carefully or camp it until it pop.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  10. #290
    Player
    SinisterJoint's Avatar
    Join Date
    Jul 2012
    Posts
    279
    Character
    Spoony Bard
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    It's considering griefing. The End.
    (2)

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