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Thread: SMN to BLM

  1. #21
    Player
    DistraughtKoala's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Distraught Koala
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I smn everything besides t8 in second coil now. I only go blm on that fight because I'm lazy and can turret. It's still a dps loss for me, but that's the difference in weapons.
    (0)

  2. #22
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Dwill View Post
    That statement is so contradictory. 400 DPS while with a lot of little numbers that adds up or 400 DPS with a few hard hitting skills is still 400 DPS in the end.
    This is only in drawn out fights. A BLM will dispatch an enemy before a SMN has everything set up. This coming from someone who tested it. Both classes equally geared both with Animus. SMN does well in long fights, not so much dispatching enemies swiftly which is very necessary for dps checks. If you have both a SMN and BLM attacking a single enemy both starting at the exact same time the BLM would have either killed or have the enemy at 25% health by the time it takes a SMN to get all dots up, shadow flare and fester. Even in drawn out fights i'd still give it to BLM for being able to dispatch enemies faster. A SMN is sort of horrible getting rid of adds in dps checks. They have to do much more work just to do equal dmg output as others at base. I think SMN only advantage is when there's heavy mechanics involved that require constant moving but even then a BLM is able to pop manward/wall and eat the damage. Thats why BLM has those skills it was meant to sit and eat some damage while getting some good burst dmg in. There's also the chance of that you'll get procs. Ive gotten them while running many times and they're instant so moving is a non issue. SMN is a good class but ultimately I prefer having other DPS with me as many don't know how to play a SMN at its maximum potential.
    (0)
    Last edited by Vallhallix; 08-13-2014 at 06:26 AM.

  3. #23
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Vallhallix View Post
    This is only in drawn out fights. A BLM will dispatch an enemy before a SMN has everything set up. This coming from someone who tested it. Both classes equally geared both with Animus. SMN does well in long fights, not so much dispatching enemies swiftly which is very necessary for dps checks. If you have both a SMN and BLM attacking a single enemy both starting at the exact same time the BLM would have either killed or have the enemy at 25% health by the time it takes a SMN to get all dots up, shadow flare and fester. Even in drawn out fights i'd still give it to BLM for being able to dispatch enemies faster. A SMN is sort of horrible getting rid of adds in dps checks. They have to do much more work just to do equal dmg output as others at base. I think SMN only advantage is when there's heavy mechanics involved that require constant moving but even then a BLM is able to pop manward/wall and eat the damage. Thats why BLM has those skills it was meant to sit and eat some damage while getting some good burst dmg in. There's also the chance of that you'll get procs. Ive gotten them while running many times and they're instant so moving is a non issue. SMN is a good class but ultimately I prefer having other DPS with me as many don't know how to play a SMN at its maximum potential.
    When talking about being optimal in end-game, the difficulty of the class is irrelevant. Summoners will have a harder time dealing with adds that die in less than 10 seconds but if anything lasts more than 10 seconds, Summoners will be just as good as Black Mages.
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  4. #24
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dwill View Post
    When talking about being optimal in end-game, the difficulty of the class is irrelevant. Summoners will have a harder time dealing with adds that die in less than 10 seconds but if anything lasts more than 10 seconds, Summoners will be just as good as Black Mages.
    I'm actually happy when adds die so quickly (t6 middle bulb) because I can basically ignore them and allow the blm and drg to deal with them. This saves me 2 aetherflow (bane+fester) which I can use for other things. If things take a while to die, I can just dot or bane+fester them while ordering my pet to attack which deals respectable damage. Not to mention summoners are also great for LBing after putting up dots (dread in t8, ghost in t9 etc) because they lose the least amount of dps from not attacking.
    (1)

  5. #25
    Player
    Ringabell's Avatar
    Join Date
    Jun 2014
    Posts
    72
    Character
    Sidney Dawnbreaker
    World
    Cactuar
    Main Class
    Scholar Lv 74
    Quote Originally Posted by velric42 View Post
    I'm going to switch over to BLM for my main. Im getting tired of trying to control my dam pet at end game stuff. I play on a ps 4 and its a pain trying to set up my hot bars to manage everything, and I don't want to use a mouse. I already use a KB with my controller and that is enough.

    So I can use my character now and just switch classes, right?
    You are soooo missing out. I use a Logitech G600 on PS4 and the level of control you get on a mouse is vastly superior to a controller.
    (0)

  6. #26
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dwill View Post
    When talking about being optimal in end-game, the difficulty of the class is irrelevant. Summoners will have a harder time dealing with adds that die in less than 10 seconds but if anything lasts more than 10 seconds, Summoners will be just as good as Black Mages.
    It really takes more than 10 seconds for a SMN to close the damage gap with a BLM.
    In fact, SMNs are generally just worse at clearing trash mobs than BLM. BLM's AoE really is the key here, so is their more immediate damage.

    General idea in MMOs is that if a mob dies before your DoTs finish, it wasn't worth casting the DoTs to begin with unless they have a secondary effect (Snare, heavy, blind, etc).
    SMNs are really only good at boss fights. BLMs dominate the other 90% of the run.
    (0)

  7. #27
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mjytresz View Post
    It really takes more than 10 seconds for a SMN to close the damage gap with a BLM.
    In fact, SMNs are generally just worse at clearing trash mobs than BLM. BLM's AoE really is the key here, so is their more immediate damage.

    General idea in MMOs is that if a mob dies before your DoTs finish, it wasn't worth casting the DoTs to begin with unless they have a secondary effect (Snare, heavy, blind, etc).
    SMNs are really only good at boss fights. BLMs dominate the other 90% of the run.
    10 seconds was a typo, I meant 20 seconds (which I will edit now, thanks for pointing it out). At 20 seconds, Summoners vs Black Mages damage will be entirely dependent on their proc. If Black Mages get 2 Firestarter procs within 20 seconds, they will be slightly ahead. If they only get 1 or none, they will be under Summoners and past 30 seconds, summoner will be ahead of summoners.

    All of this is strictly single target dummy math which means that no one would be affected by mechanics, both can turret and would start on the add at full HP and MP. It is hard to take mechanics, movement and the likes in consideration for this but since it is widely known that Black Mage have an easy time bursting, anything living 20 seconds or more makes no difference between both jobs.

    However, I fully disagree with your assessment that DoTs need their full duration to be worth casting. DoTs are worth casting when their DPCT is higher than the filler spell of the class in relation to how long the target will approximately live (Example: For a target that will die within approximately 10 seconds, casting Bio II for 3 ticks (105 total damage) will be better than casting Ruin for 80 even if Bio II doesn't have any secondary effect and doesn't last its whole duration).
    (0)
    Last edited by Dwill; 08-15-2014 at 09:38 AM. Reason: Typos + more info.

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