

so you want the devs to spend their valuable time to make a MAC version (and have to keep updating it) just because you hate Windows? instead of letting them spend their time to update the game for everyone?i do this not for mac but for linux, but to say its dumb for people what to play on there own os is silly, i hate windows it restarts after every other update it slugish and closed off why would people want to buy a os to play one game. there are a lot more game made for linux and mac in past 2 years then in any other time for pc, most game engines port linux mac now, the hubble buddle and valve change this gaming isnt windows only thing anymore.
do i want them make a linux port yes will they most likely no, also i dont think you get how game porting works when game engine is ported it dosen't need updated ever time something added lol.
yes linux gaming is on rise, ffxiv only game play on windows hell it only thing do on it also there are over 600 game on steam right now and more on way some should join me in linux world it lot nicer here and when world updates doesnt need restart everytime try linux mint 17 its very user freindly.Your Mac is a PC. You paid a premium to be able to run OSX legally, not for a different machine. When you buy a Mac all you are doing is buying a seriously expensive OS.
More on topic with the OP:
According to Valve and nVidia's presentation in GDC2013 (pdf: https://developer.nvidia.com/sites/d...to%20Linux.pdf / video: http://www.gdcvault.com/play/1017850/ ) Linux gaming is on the rise and Mac game is either stale or slightly falling.
These platforms have a very small current market share when it comes to video games, but it's very expected that they will rise in the future further.
The main problem that current developers face is their original decision of graphics API, much more than OS platform. I'm referring to the usage of DirectX instead of OpenGL, which is the only option for both Mac and nix platforms.
I won't go into any detail about the matter, but the point is this isn't trivial.
Last edited by Captaindownsyndrome; 08-07-2014 at 06:37 PM.


The point wasn't updating engine, but client content (patches, 2.4 etc.) so instead of developing for PC/PS3/4 they have to add development for OSX into the mix too, probably not hard to do but would detract from development time to create a CMS for translating the content to the Mac client (it's more than likely created on PC which then exports the content to PS3/PS4 specific, so the development system would have to be upgraded to include OSX).
But let's face it, OSX has never been a system for gamers, it's just an underpowered PC with a 200% markup, if you want a gaming rig you buy a proper PC with Windows, if you really want to use OSX you can buy off the shell hardware and run OSX86 which will install OSX on that hardware, you then get the power of a real computer with the toy OS from Apple, or if you're feeling funky, you can install OSX into a VM and do whatever it is that OSX users do, other than sit in starbucks with their turtleneck writing their novel which will never get published, but hey, you have the apple logo so people think "awesome.... a mac".
...Hmm. So, give me a second.
So much rage towards a tool and the people who prefer/use it.
You seem to understand, they're the same thing. Same CPU. Same chipset. Same GPU. Same network controllers. Same storage controllers. Same display OEMs. I won't say you're wrong, because I'm not going to flame war.
But, for future note, the reasons I prefer my 2013 MacBook Pro Retina:
- Catcher Elements (the people who mill Apple's aluminum) are the best on earth at what they do. It's high quality, and it feels like it. No plastic anywhere.
- I can run OSX legally and supported. I can run Windows. Legally and supported. Takes ~6 seconds to switch. Neither ever crashes.
- Huge retail and service network if I ever need to take them in for repairs. Don't see any Lenovo stores. Sony backed out of PCs. Don't think HP has a walk-in retail service center. ASUS isn't setting up shop at the mall.
- Higher resell value. I paid about 2,200 for my laptop. I can comfortably sell it (almost 11 month old machine) for 80% of that. My top of the line Sony had lost 75% of its value within 6 months.
- I know how to use xcode, automator, cocoa, and terminal quite well. Anything a PC can do, I can likely do on my Mac, generally quicker.
And lastly, yeah.
It does have a visual appeal. It's a minor status symbol. I make fantastic income. I can afford for my laptop to say as much, so I let it.
It's becoming more common, so it isn't a conversation starter. But it's nice hardware. And people like it


Wouldn't know, I don't buy my computers, I build them myself so I get to pick and choose which components I slot in, I can build a rig which far outstrips a Mac performance wise at a much cheaper price point.
Okay, let's time it! Something that can be done on pretty much any PC, a quick race. Let's take out our RAM and hard drive and upgrade them, how long will it take you?Anything a PC can do, I can likely do on my Mac, generally quicker.![]()
Last time I did it, I think about 25 minutes? That was back in 2012 on my older MBP, though. Last time I needed to upgrade a laptop, actually. Sold it for 100% of what I paid for it 4 months after I got it, when I upgraded to my retina.
Of course, I tend to use my Mac Pro for the more intensive things when I'm editing audio or using lots of VIs.
For a laptop, 16gb of Ram and a 2.5ghz core i7 tend to work fine for me.
But, when it's game time, of course I just boot up the PC.
Which I built. Myself. For about 3x the cost of my laptop and a little more than my Mac Pro.

Actually, making a Macintosh port would probably be more "valuable" in terms of revenue than say, DirectX11 support or time spent in continued development of side quests like Hildebrand's. Furthermore, such an evaluation is completely subjective and I'm pretty sure you have no idea what's being discussed, at which level of importance, in Square Enix's conference rooms.

But that can be said the same about you and your view on time spent because unlike MacOS port the development team already has a vested interest in DirectX11 and the working know how of improvements and changes that would improve the system for both sides of the spectrum of players in the game because DirectX is just an API that is backwards compatiable with older versions. And hildebrand is not new software implementation it is just like adding anything else in the game the system exists to add it in, it is not built from scratch animation by animation or overall new tools and design mechanics as it is added in the same way they add anything into the game so on both accounts they are not the same.
Also you have the whole fact that Direct X is windows proprietary which means the game will have to be adjusted to OpenGL which requires them to make a bind to a language and then adapt each and every call to direct x to OpenGL. Now its been awhile so more projects that will translate Direct X to OpenGL as earlier people only were working on OpenGL to DirectX.
Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>
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