Quote Originally Posted by BloodPact View Post
I'm pretty sure you have no idea what's being discussed, at which level of importance, in Square Enix's conference rooms.
But that can be said the same about you and your view on time spent because unlike MacOS port the development team already has a vested interest in DirectX11 and the working know how of improvements and changes that would improve the system for both sides of the spectrum of players in the game because DirectX is just an API that is backwards compatiable with older versions. And hildebrand is not new software implementation it is just like adding anything else in the game the system exists to add it in, it is not built from scratch animation by animation or overall new tools and design mechanics as it is added in the same way they add anything into the game so on both accounts they are not the same.

Also you have the whole fact that Direct X is windows proprietary which means the game will have to be adjusted to OpenGL which requires them to make a bind to a language and then adapt each and every call to direct x to OpenGL. Now its been awhile so more projects that will translate Direct X to OpenGL as earlier people only were working on OpenGL to DirectX.