Yeah, but dungeons are instanced content, therefor garbage. They are not content that should be in a mmorpg.You fail to understand. The soldiery cap is pointless.
Hunt marks over reward when compared with other content. You receive a massive amount of Myth and Soldiery from a single elite mark kill. You receive a minimal amount of Myth/Soldiery by doing a full hard mode dungeon run in comparison. Hunts are unbalanced with the rest of the game.
Do you get it now?
lets put it into perspective:
A full hard mode dungeon clear gets you 50 myth and 45 soldiery
you can hunt and get:
B Rank: 5 Allied Seals, 30 Myth and 10 Soldiery.
A Rank 20 Seals, 80 Myth and 20 Soldiery.
S Rank 50 seals, 200 Myth, 40 Soldiery
which is going to take you less time, less effort to get what you want?
See the imbalance?
Also no one liked farming myth.
Seriously the only reason why they're even relevant is because their is nothing else better to play. When summoners couldn't get credit at launch from FATES and they allowed FATES to be the best experience in the game beneath dungeons like prenerf Qarn and AV, i knew it was a matter of time before others felt this crappy system. I've been approached for help with bot programs and macro makers. Seriously? Perhaps I"m just too old from MMORPG if this is the path they are taking. Back in my day, we actually played the game with adequate risk vs reward. Nothing sucks more than joining a Hunt mob at half health while you are just coming out of a duty, hop in and participate and get 1 blood seal on your scholar. It's not our fault they can't write code like the devs in RIFT or GW.
2.35 would probably be the earliest that some degree of minor change will occur. To be honest, the monopoly mentality from the player base with hunts seems like something Yoshi-P and/or the devs really don't see as a bad thing. I would honestly not be surprised if it were something they want to encourage more of, because of how much people WANT to participate in that content (despite the morale decline from those who don't enjoy the ethics/morals of Hunt LS/FC groups). Their silence on the matter, or in the case of the LL questioning, their lack of input, is something of a flag regarding the lack of understanding.
They most likely want to wait it out until the next tier of group content is released, under hopes that the player base with actually balance it out despite being the problem lol. If hunts end up minimizing participation of group instanced content in 2.4, due to their most likely change in currency drop to the (probable) upcoming new tomes, they'll probably start to view things negatively and change it to be less appealing for people to do, but until then... make do. So unfortunate, as late changes would simply make something wonderful into a nerfed mess that no one cares about, but it's not unusual with many developers.
I'm looking forward to an exponentially increased degree of complaints towards lockouts from coil gear, after folks have become accustomed to access to best gear somewhat raining from the sky with current Hunts. Who knows, maybe this is a precursor to some changed philosophy about lockouts and potentially removing them to appease the changed norm with the player base.
Working as intended.
Don't know what recent means for you but:
And then:It is not widely known when instances were first used in this genre, however The Realm Online (1996) is sometimes credited as introducing the concept.
The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, in 1997.
Instances have been around for a long time now. Hardly anything recent. Though they weren't quite as prevalent outside of "raids" or "end game" content as they are in XIV though. The majority of this game's content is instanced. Personally I'm a little tired of instanced content, at least when it's all able to be done relatively quickly.
People wanted Open World content, a reason to roam around the world maps and now we have that. I generally have a pretty fun time doing Hunts and the rewards are pretty nice.
My Smn was i99 at the start of 2.3, is currently i107, but will probably hit i109 before the weekly reset. I only wish the Soldiery cap was doubled or lifted so I could gear up my other jobs without having to wait so long. Would make this gear last longer on my secondary jobs before they go and add even higher ilvl gear in 3-4 months. By that time I might have another job at i100+, but it's doubtful I can do anything more than that with only being able to get 450 Soldiery tomes a week. :/
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