Don't know what recent means for you but:
And then:It is not widely known when instances were first used in this genre, however The Realm Online (1996) is sometimes credited as introducing the concept.
The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, in 1997.
Alright, but it doesn't change what I say. In older mmropg instanced were the exceptions, not a common commodity. FFXI had "instanced" in the form of Dynamis (well, one per server, but still), but they never felt like that. I'm not including BCNM because they took place in an arena and you could even see what happened from outside.
A world of instances accessible with instant-teleport with DF is not a world for a mmorpg.
There's almost nothing they can do at this point, the damage is done with the flooding of the game with tomes and seals.
Not to mention all the animosity the whole thing caused between players on the servers.
Hunts were a horribly executed idea that did more harm to this game than anything, and the next couple of patches may put a few more nails in that coffin if SE doesnt get its head out of its arse and think before they put in more stupid things like this.
What's wrong with the flood of tomes? Did people really like SR brayflox so much?
Beside, it will hardly matter in 2.4
Last edited by Taruranto; 08-07-2014 at 06:49 AM.
Flooding the game with tomes at a pace far quicker than even speedrunning Brayflox handed them out was a stupid thing to do. You arent looking at how that affected the overall economy for things like Myth materials and such, along with speed buffing the playerbase with gear that they didnt even have to really earn. It was just handed to them for mindless running around with a pack of 100 people killing mobs designed for 10-20 people. Thats poor execution on SE's part, and the damage done is likely permanent.
And since we have no clue just exactly whats going to happen in 2.4..... all you're doing is guessing.
The flood of oils/sands myth and soldiery shouldn't have happened until 2.4 not before.
What we get now is hunts which are have far greater rewards for time/effort, devaluing all other content in the game. It's simply unbalanced in the grand aspect of the game.
I myself join hunt parties, I've upgraded a few pieces of gear. I only queued for duty roulette twice since 2.3 hit. TWICE in a month. And that was with a premade party to do expert dungeons. I can cap soldiery within a few hours of weekly reset thanks to hunts. This would be all good and fine when 2.4 hits and introduces the next set of iLvl gear. But that's still at least 60+ days away.
Ok, first FFXIV economy is a facade. Game is a theme park.Flooding the game with tomes at a pace far quicker than even speedrunning Brayflox handed them out was a stupid thing to do. You arent looking at how that affected the overall economy for things like Myth materials and such, along with speed buffing the playerbase with gear that they didnt even have to really earn. It was just handed to them for mindless running around with a pack of 100 people killing mobs designed for 10-20 people. Thats poor execution on SE's part, and the damage done is likely permanent.
And since we have no clue just exactly whats going to happen in 2.4..... all you're doing is guessing.
Second, I WELCOME the myth flood. Farming the myth from books and alex was AWFUL. People were lamenting on this very forum how boring and grindy the progress was. Do people really like doing dungeons over and over for myth? Fine, you can still do it. No one is stopping you.
2.4 will give us a new tier of coil and new gears, it's the very nature of the game.
The flood of oils/sands myth and soldiery shouldn't have happened until 2.4 not before.
What we get now is hunts which are have far greater rewards for time/effort, devaluing all other content in the game. It's simply unbalanced in the grand aspect of the game.
I myself join hunt parties, I've upgraded a few pieces of gear. I only queued for duty roulette twice since 2.3 hit. TWICE in a month. And that was with a premade party to do expert dungeons. I can cap soldiery within a few hours of weekly reset thanks to hunts. This would be all good and fine when 2.4 hits and introduces the next set of iLvl gear. But that's still at least 60+ days away.
If you like dungeons so much, why don't do it, instead of doing hunts? They are fun to do over and over, right? No one is stopping you. You are the one who said myth shouldn't drop from hunts.
Don't try to bullshit me about queue because I know very well they hardly changed.
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