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  1. #1
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ChiefCurrahee View Post
    You fail to understand. The soldiery cap is pointless.

    Hunt marks over reward when compared with other content. You receive a massive amount of Myth and Soldiery from a single elite mark kill. You receive a minimal amount of Myth/Soldiery by doing a full hard mode dungeon run in comparison. Hunts are unbalanced with the rest of the game.

    Do you get it now?

    lets put it into perspective:
    A full hard mode dungeon clear gets you 50 myth and 45 soldiery

    you can hunt and get:
    B Rank: 5 Allied Seals, 30 Myth and 10 Soldiery.
    A Rank 20 Seals, 80 Myth and 20 Soldiery.
    S Rank 50 seals, 200 Myth, 40 Soldiery

    which is going to take you less time, less effort to get what you want?

    See the imbalance?
    Yeah, but dungeons are instanced content, therefor garbage. They are not content that should be in a mmorpg.

    Also no one liked farming myth.
    (1)

  2. #2
    Player
    Kagari_Asuha's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    91
    Character
    Kagari Asuha
    World
    Ultros
    Main Class
    Archer Lv 60
    Quote Originally Posted by Taruranto View Post
    Yeah, but dungeons are instanced content, therefor garbage. They are not content that should be in a mmorpg.

    Also no one liked farming myth.
    Uh. Is this your first MMO or something?
    (11)

  3. #3
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kagari_Asuha View Post
    Uh. Is this your first MMO or something?
    I should ask you that question, since you like instanced content.
    (1)

  4. #4
    Player
    Kagari_Asuha's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    91
    Character
    Kagari Asuha
    World
    Ultros
    Main Class
    Archer Lv 60
    Quote Originally Posted by Taruranto View Post
    I should ask you that question, since you like instanced content.
    No this is not my first MMO. Instanced content is really the backbone of any major MMO out there.
    (2)

  5. #5
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kagari_Asuha View Post
    No this is not my first MMO. Instanced content is really the backbone of any major recent MMO out there.
    Fixed that for ya.
    (2)

  6. #6
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Taruranto View Post
    Fixed that for ya.
    Don't know what recent means for you but:

    It is not widely known when instances were first used in this genre, however The Realm Online (1996) is sometimes credited as introducing the concept.
    And then:

    The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, in 1997.
    (1)

  7. #7
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KingOfAbyss View Post
    Don't know what recent means for you but:



    And then:
    Alright, but it doesn't change what I say. In older mmropg instanced were the exceptions, not a common commodity. FFXI had "instanced" in the form of Dynamis (well, one per server, but still), but they never felt like that. I'm not including BCNM because they took place in an arena and you could even see what happened from outside.

    A world of instances accessible with instant-teleport with DF is not a world for a mmorpg.

    Quote Originally Posted by Teirshin View Post
    There's almost nothing they can do at this point, the damage is done with the flooding of the game with tomes and seals.

    Not to mention all the animosity the whole thing caused between players on the servers.

    Hunts were a horribly executed idea that did more harm to this game than anything, and the next couple of patches may put a few more nails in that coffin if SE doesnt get its head out of its arse and think before they put in more stupid things like this.

    What's wrong with the flood of tomes? Did people really like SR brayflox so much?

    Beside, it will hardly matter in 2.4
    (0)
    Last edited by Taruranto; 08-07-2014 at 06:49 AM.