Quote Originally Posted by Alipoprocks View Post

So I still don't understand...
I'm not sure if you have reading comprehension issues or what, but let's look at the definitions of balance first.

Balance - a condition in which different elements are equal or in the correct proportions

So unbalance would mean to be not equal.

The issue here is you can only get 1 sand or oil every 4 weeks in Coil, 1 oil in ST weekly, but for hunts you can get as many weekly, as there is no cap like on soldiery.

The issue is if hunts are so unbalanced, it makes people not want to do other content. This leads to long ques for dungeons and people just quitting in general. Looking at the wide view of the game, it slowly kills it. In order for it to prosper they should either buff the other content or Nerf the hunts. People not playing 90% of the game is usually bad for the game in the long run. Its not that they're available, but the quantity.