They could always increase the cost of sands/oils. But this game has too many caps on everything as it is.Remove myth and soldiery from hunts as well as they are currently the easiest/fastest/path of least resistance to get those.
They did screw up by allowing unlimited oils/sands - the biggest driver of the zerg - and soldiery cap or not, if you've been playing since 2.3 you probably geared two jobs with soldiery already anyway.
If only that type of community was on Sarg. The rule of thumb is to go full Outlaw when it comes to hunts. There are no laws, which in turn makes people quite bitter about hunts in general.
I'm not sure if you have reading comprehension issues or what, but let's look at the definitions of balance first.
Balance - a condition in which different elements are equal or in the correct proportions
So unbalance would mean to be not equal.
The issue here is you can only get 1 sand or oil every 4 weeks in Coil, 1 oil in ST weekly, but for hunts you can get as many weekly, as there is no cap like on soldiery.
The issue is if hunts are so unbalanced, it makes people not want to do other content. This leads to long ques for dungeons and people just quitting in general. Looking at the wide view of the game, it slowly kills it. In order for it to prosper they should either buff the other content or Nerf the hunts. People not playing 90% of the game is usually bad for the game in the long run. Its not that they're available, but the quantity.
Used to be like that in Masamune.....
Nowadays, ppl will just pull. Hell I seen Mindflayer been pulled by 2 PTs today, which are not full yet.
There will always be "that guy" that went ahead and pull, even when there are ppl gathering and waiting. Ppl still try to wait at times, but there will always be "that guy" that pulls, triggering a mad rush.
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The major problem I have with hunts now, SE has somehow turned a really good game that had near no incentive to cheat into a game where a whole damn lot of people are cheating. Now I can't say for sure, but how people find these hunt mobs so fast has to be... Well it just seems really fishy to me is all. I've heard of some sort of radar program but I'm one of those casual players that won't invest in such a thing, but from my limited doings with hunts I can tell something's not right. The same people in hunt parties always seem to be the one to find the mobs. I hate that there has been incentive to cheat put in the game.
The cap and balance about stuff, although I care, is less important to me than the bad community that emerged from it.
It just shows the true nature of some people that had to be kept in check, and like a bird's cage, now it's open loose, there's chaos in the fields about waiting times to pull, not warning and pulls, someone else pulls even if you found it first, if you hit first as you should, you get the wrath of 50+ others..
That's what I find to be the sad part of it.
You want all of your class iLvl110? Good for you; it won't make you a better skilled player though: you will still fall from Titan EX.. among other things.
I'm just waiting for the iLvlcap raised to 120 (I am quite shocked it's not there yet, seeing how fast it goes) - then everyone will use allied seals for glamour stuff, ignoring hunts..
You cannot change how some people are: you will always have those that has been put aside all their lives by their mamas, and being 'anonymous' on the Internet or Online games gives them a fake sense of power, to fill up that empty shell.
I've joined a Hunting LS, and they seem to be fair enough with everyone, in and out.
Let's wait and see ^^
First of all, I didn't attack you whatsoever and secondly, if I'm wrong about the post you quoted, prove it.
Caps exists for a few reasons. Keeping people playing and balancing the pace at which you get upgrades being two of them.
Last edited by Dwill; 08-07-2014 at 04:00 AM.
If anything caps make so people play less and less.
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