It is relevant to everyone. If there wasn't a soliery cap, a person could have all jobs geared 100+ right now.
It isn't relevant to everyone but thanks for stating the obvious about why a cap exists, now care to explain how Soldiery cap affects people to actually get a full set of i110 in a short amount of time since a lot of people already had said items when the patch went live ?
Sure, as soon as you explain why that is a problem.It isn't relevant to everyone but thanks for stating the obvious about why a cap exists, now care to explain how Soldiery cap affects people to actually get a full set of i110 in a short amount of time since a lot of people already had said items when the patch went live ?
I think we are making rounds here...
I don't see a problem at all with that. But I guess it is because I don't farm coil/ST for oil. If anything, SE balanced the game by making sands and oil available outside of coil.
So I still don't understand why people complain about getting things or allowing other players to be able to get things.
Missing the point much ?I don't see a problem at all with that. But I guess it is because I don't farm coil/ST for oil. If anything, SE balanced the game by making sands and oil available outside of coil.
So I still don't understand why people complain about getting things or allowing other players to be able to get things.
Nope. Point is pointless.
Do people really only do coil and ST for oil/UAT/sands? If so, then wouldn't they be thankful?
People still do coil, see groups in PF every night. People do ST, haven't seen long queue times. So what exactly is the problem? So what if someone has 500 oils or sands? They are worthless and that person just wasted time.
Last edited by Alipoprocks; 08-07-2014 at 02:29 AM.

Oh now i understand why you like this system ^^I don't see a problem at all with that. But I guess it is because I don't farm coil/ST for oil. If anything, SE balanced the game by making sands and oil available outside of coil.
So I still don't understand why people complain about getting things or allowing other players to be able to get things.
Your speech sounds like " Well, now i have a broken and bad system, unfair with all other content and rewards. BUT is very usefull to me, so screw the logic"
Well done.
people don't complain about getting things or allowing other players to be able to get things but
- one event have a reward ratio 10 times bigger than anything else and then make everything else useless (easy fix that won't even slow i110 upgrades: remove tomestone from hunt)
-people getting in 1 month what should have take 3 (time till 2.4), now they are left with 2h/week content to do for the next >2month, and since some already have several job i110 and maybe BiS if they were lucky in scoil they can just cancel subs until 2.4 since the soldiery loss will be obtainable in less than one week @2.4 with cap remove .
Pleading ignorance is not a valid reason to dismiss valid arguments. Now that we know you're using circular logic, care to explain the magic of the Soldiery cap even though plenty of people had more than a handful of Soldiery items before the patch went live ? Or have you no logic whatsoever behind the claim and just hoped people would believe you ?I don't see a problem at all with that. But I guess it is because I don't farm coil/ST for oil. If anything, SE balanced the game by making sands and oil available outside of coil.
So I still don't understand why people complain about getting things or allowing other players to be able to get things.
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