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  1. #1
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    It's to late to fix now, otherwise is like promoting a "exploit early exploit often" playstyle.
    But it's not to late to fix other content, like increasing the daily hunt reward to at least 50 seals a day or removing the lockout in ST for gears/oils since it's lv100 un-upgradeable and if you are gonna give infinite sands/oils from hunts, then you can give infinite oils from ST.
    (7)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Erudain View Post
    It's to late to fix now, otherwise is like promoting a "exploit early exploit often" playstyle.
    But it's not to late to fix other content, like increasing the daily hunt reward to at least 50 seals a day or removing the lockout in ST for gears/oils since it's lv100 un-upgradeable and if you are gonna give infinite sands/oils from hunts, then you can give infinite oils from ST.
    You can avoid the "exploit early" thing by reacting quickly when bad/unintended trends are forming. Secondly, placing the type of rewards in hunts despite being a side activity was the crucial mistake. Forcing a raise in ilevel to undo the damage may not pan out as we would hope for, either.

    I'd seriously remove the ledgers, replace them with titles and vanity pets and add more gear. Maybe even add a small exp boost to encourage people to do those within their level bracket.

    As far as ST, the problem with oils in ST is that to those that do hunts it's not worth sitting through 4 boss kills just to have a chance of seeing an oil drop. I'd probably give all bosses a chance to drop oil, feeding into gambler's fallacy a bit since even if an oil doesn't drop after killing Scylla, people would be enticed to stay for the other three bosses because they would also have a chance to drop oils. Throwing in sands would also help in that regard. This is, of course, on top of making oils and sands purchasable with soldiery tomestones (or maybe making the bloodied ledgers purchaseable with soldiery tomestones).
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Duelle View Post
    You can avoid the "exploit early" thing by reacting quickly when bad/unintended trends are forming. Secondly, placing the type of rewards in hunts despite being a side activity was the crucial mistake. Forcing a raise in ilevel to undo the damage may not pan out as we would hope for, either.
    SE really missed a chance in their little update last week. Hopefully they will be patching in some sort of cap on purchasable items like bloody hunting logs to maybe 3 a week. People can still hunt and get allied seals coming our of their ears, limiting the purchase rewards would take some of the pressure off of the hunt.
    (0)

  4. #4
    Player
    spawny's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    King Spawny
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Its not broken, people that complain that it is broken are people that doesn't know how to do hunts, so they miss hunts. Learn to use macros and links, and you will get most of the hunts every time. Just because u don't know how to play the game doesn't make it broken. It is now getting to the point that the people that does hunts a lot are done already, and are now just waiting every week to cap soldiary so they can upgrade gear. Believe it or not Hunts is actually made for you casual people that don't like to raid. It actually gives you guys a chance to get 110 gear. People that don't have time to play the game can just log on, cap myth/soldiary in couple hours, instead of doing the same dungeon over and over.
    (2)