Hams in 1.0 were good in concept, but poor in execution, due to system limitations.

As we see with Frontlines and FATE, 2.0 can better support open-world and multi-party content. More features for crafters and gatherers beyond merely upgrading NPC or debuffing mobs are also on the table: traps, barricades, turrets - things that change the environment.

All the ingredients are there. Just waiting for them to get cooking. In 3.0. Yoshida.