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  1. #1
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orlandeu View Post
    Instead of you seeing PF groups like: "SCoB Turn 1,2,3 or 4 practice, everyone welcome!"
    This is what you're gonna see: " WTS SCoB any turn PST"

    The solution to your problem is to find people who are in the same boat as you and would like to clear coil as well. There's a ton of people who haven't cleared coil yet, you just have to find them. Another way of becoming a part of a static is showing people you have what it takes to carry your own weight.
    So you can run into a hard instance with 8 people who've done nothing more than read mechanics, die on the first boss, have no further practice/experience, and wait to wipe again next week?
    That's fucking legit. About the equivalent of trying to earn your degree by taking 1 class once a week.
    (0)

  2. #2
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    At this point, with hunts, they could just remove coils lockouts completely (and, eventually, implement a loot system limitation like the one in the CT/ST).

    Lockouts were fine when people at 50 were only playing for coils, but I'm pretty sure it's no longer the case for most people who are still playing FFXIV.
    (0)

  3. #3
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I see a lot of people love not having anything to do during the week or not be able to play with their friends. Oh well, it is a single player jrpg with co-op after all.

    Quote Originally Posted by Orlandeu View Post
    Instead of you seeing PF groups like: "SCoB Turn 1,2,3 or 4 practice, everyone welcome!"
    This is what you're gonna see: " WTS SCoB any turn PST"
    OH MY, THE DRAMA.

    Oh wait, when Coil 1-5 was unlocked, there were tons of people who were happy they could farm it.
    (2)

  4. #4
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I really Yoshida puts a lockout behind the ability to log on. We don't want to play too much, we should only play 2 hours at day and those who can managed these 2 hours will be the best!

    Also please Yoshi, put a lockout behind crafting, please! So only the best crafters can be the best!

    <3 lockouts. <3 when I log and I can't do x because I'm locked. And it's so funny how I can't play endgame with my FC and friends. <3
    (2)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Remove the lockout, keep the loot lockout. If people are so worried about selling runs then make it against the ToS and you can report them.

    Lockouts are a detriment mechanically in terms of play and socially in terms of both the server at large and FCs themselves. So yes please, but keep the loot lockout as a way for SE to buy time between contents.


    Anticipating response:
    Q. What about players who will not use their "roll" when the loot they want isnt there? No lockout means they can just go again till they get what they want!
    A. Repeating the hardest content in the game to get one piece of gear you wanted isn't the worst thing I've heard of, however if that was a significant concern you could make it so your first run is your "roll" run.

    Q. Why do content that wont earn you anything (after you use your roll), even if there wasn't a lockout?
    A. What I would like to see is rewards for doing such content, like seals (sol, allied) or even better opportunity to earn vanity or more particularly FC vanity. Doesn't need a reward though... I do Relic story/Titan for my FC that need it for relic, and I don't get or want anything from it.
    (8)
    Last edited by Shougun; 08-06-2014 at 04:04 AM.

  6. #6
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Shougun View Post
    Remove the lockout, keep the loot lockout.
    This except that you get lootlocked as soon as boss dies, no matter if you win anything or not.
    (3)

  7. #7
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shougun View Post
    Remove the lockout, keep the loot lockout.
    It does not resolve the issue of people getting carried through it. Its the hardest content in the game, you should learn it and beat it that way.
    (0)

  8. #8
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Velhart View Post
    It does not resolve the issue of people getting carried through it. Its the hardest content in the game, you should learn it and beat it that way.
    SE agrees with this as well. While they're not going to make selling runs against the ToS, they want to minimize the amount of people who clear and get the gear to those who put in the work and effort, at least until 2.4.
    (0)

  9. #9
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    People gravitate to where others are helpful and friendly. Coil causes players to become less friendly with time due to the fact everyone wants their chance at the loot drops for the week and don't want to backpedal by adding new players into the mix. Even if that is not the case, players get tired of running the same set of bosses every single week, and so they do the content more out of loyalty to their group than any personal enjoyment. Because of how unpleasant it is to try to communicate with those kinds of players, it puts the very content they run in a negative light. Why would anyone want to run content that makes players into stress-inducing a-holes in a game based around the enjoyment of the presence of other people? And don't get me started on how joining a group at a later turn forces the new party member to forfeit all previous turns for the week... <shivers>

    So yeah, the current raid environment for 2nd Coil has a lot going against it. I've raided in MMORPGs for a very long time, and even though I'm surrounded with players who have more than adequate skills to be raiding, the vast majority would prefer to avoid coil and just do hunts. That kind of says something about the social ramifications of this aging content model... it needs some serious changes.

    edit: Forgot to mention, two of my previous static groups completely dissolved the second hunts came out. They didn't leave the game, and they legitimately want to raid, but can't get people to stick around to do the raids anymore.
    (6)
    Last edited by Fendred; 08-06-2014 at 04:24 AM.

  10. #10
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    The shunners of this idea are ignorant to mechanics and difficulty of T6-T9.
    Although it is to be expected that the lockout will eventually be taken away in 2.4, There will be NO harm in removing it in 2.35. IMO, T6-T9 is carry proof unless the other 7 people are super uber geared that have dps pushing 500+ DPS throughout an entire fight.

    Removing the lockout will balance out the hunts and bring back interest into raiding and those who are already i110 have a reason to actually the play the game (High Allagan Weapons)
    (6)

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