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  1. #21
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I really Yoshida puts a lockout behind the ability to log on. We don't want to play too much, we should only play 2 hours at day and those who can managed these 2 hours will be the best!

    Also please Yoshi, put a lockout behind crafting, please! So only the best crafters can be the best!

    <3 lockouts. <3 when I log and I can't do x because I'm locked. And it's so funny how I can't play endgame with my FC and friends. <3
    (2)

  2. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Remove the lockout, keep the loot lockout. If people are so worried about selling runs then make it against the ToS and you can report them.

    Lockouts are a detriment mechanically in terms of play and socially in terms of both the server at large and FCs themselves. So yes please, but keep the loot lockout as a way for SE to buy time between contents.


    Anticipating response:
    Q. What about players who will not use their "roll" when the loot they want isnt there? No lockout means they can just go again till they get what they want!
    A. Repeating the hardest content in the game to get one piece of gear you wanted isn't the worst thing I've heard of, however if that was a significant concern you could make it so your first run is your "roll" run.

    Q. Why do content that wont earn you anything (after you use your roll), even if there wasn't a lockout?
    A. What I would like to see is rewards for doing such content, like seals (sol, allied) or even better opportunity to earn vanity or more particularly FC vanity. Doesn't need a reward though... I do Relic story/Titan for my FC that need it for relic, and I don't get or want anything from it.
    (8)
    Last edited by Shougun; 08-06-2014 at 04:04 AM.

  3. #23
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    People gravitate to where others are helpful and friendly. Coil causes players to become less friendly with time due to the fact everyone wants their chance at the loot drops for the week and don't want to backpedal by adding new players into the mix. Even if that is not the case, players get tired of running the same set of bosses every single week, and so they do the content more out of loyalty to their group than any personal enjoyment. Because of how unpleasant it is to try to communicate with those kinds of players, it puts the very content they run in a negative light. Why would anyone want to run content that makes players into stress-inducing a-holes in a game based around the enjoyment of the presence of other people? And don't get me started on how joining a group at a later turn forces the new party member to forfeit all previous turns for the week... <shivers>

    So yeah, the current raid environment for 2nd Coil has a lot going against it. I've raided in MMORPGs for a very long time, and even though I'm surrounded with players who have more than adequate skills to be raiding, the vast majority would prefer to avoid coil and just do hunts. That kind of says something about the social ramifications of this aging content model... it needs some serious changes.

    edit: Forgot to mention, two of my previous static groups completely dissolved the second hunts came out. They didn't leave the game, and they legitimately want to raid, but can't get people to stick around to do the raids anymore.
    (6)
    Last edited by Fendred; 08-06-2014 at 04:24 AM.

  4. #24
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    The shunners of this idea are ignorant to mechanics and difficulty of T6-T9.
    Although it is to be expected that the lockout will eventually be taken away in 2.4, There will be NO harm in removing it in 2.35. IMO, T6-T9 is carry proof unless the other 7 people are super uber geared that have dps pushing 500+ DPS throughout an entire fight.

    Removing the lockout will balance out the hunts and bring back interest into raiding and those who are already i110 have a reason to actually the play the game (High Allagan Weapons)
    (6)

  5. #25
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Not going to change. You think this is the first thread in a year to request it? Nope.
    (1)

  6. #26
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    (2)

  7. #27
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    It will change when they are ready to change it, like it did with first coil and CT. Till then just focus on the progression that isn't as limited. Unless you own all solidiery gear and upgraded it all, then SCOB isn't a big deal.
    (1)

  8. #28
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by axemtitanium View Post
    Is wasting your subscription to be able to do meaningful content only once at week that fun?
    (2)

  9. #29
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Taruranto View Post
    Is wasting your subscription to be able to do meaningful content only once at week that fun?
    Wasting your sub? Subjective.
    Meaningful content? Subjective.
    Fun? Subjective.

    Seems to me you just want to force your opinion on others.
    (7)

  10. #30
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kamifubuki-Yoakesetsuri View Post
    The shunners of this idea are ignorant to mechanics and difficulty of T6-T9.
    Although it is to be expected that the lockout will eventually be taken away in 2.4, There will be NO harm in removing it in 2.35. IMO, T6-T9 is carry proof unless the other 7 people are super uber geared that have dps pushing 500+ DPS throughout an entire fight.

    Removing the lockout will balance out the hunts and bring back interest into raiding and those who are already i110 have a reason to actually the play the game (High Allagan Weapons)
    I believe the "shunners of the idea" are probably more understanding of the mechanics than you seem to be. Only SCoB:T4 *might* be tough to carry, but you forgot (or neglected to mention) a crucial thing; solo tank is a thing. Many groups of capable of clearing it with 2 tank, 4 dps, 2 healers. Remove 1 tank for carry and you can still win everything.

    There should be a lockout removal. However, it should be on Savage Coil only.

    That being said;

    (2)

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