
So basically, they are a moving impregnable fortress that can dominate every outpost they encounter due being like a metagame-pokemon-esque wall. Stoop to their level or get out.you don't. look people, just because you see a group of players, it doesn't mean you should ram your face into them. there are certain classes and certain combos of classes you just should not verse against because you just can't beat them in a pug and/or just take too long to beat and is just a waste of time when you could be doing something to benefit the team, point blank. in an organized premade yes, maybe even if your pug group is competent enough to follow directions and beat them (but 99.9% of them aren't so if you're in pug avoid 4+ healer groups as much as possible and go somewhere else). its the same way across many mmos in their battlegrounds. just because its you verses them, it doesn't mean you're entitled to beat them.
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If you can't kill them due to lack of coordination and/or party job composition, go grab their outpost instead. Why waste time trying to brute-force them. Better having one flag than fighting for 5 minutes and having nothing.
Scathe,Scathe Scathe, sleep, scathe,scathe.....SCH sleep the pet, scathe the sch, whm chase them around and scathe, you don't have to kill a healer, make them los their team. keep them moving, herding healers is easy and fun.


And if 4+ healer is OP, you still can do the same and go to 4+ healer yourself and be on equal ground of big time consumming fight that is useless to take....
Strategy is the key, read some of Napoleon and Sun Tsu strategic book, they are hundreds of years old and are still relevant to this day.
PS: And i'd never played any PvP (not even once ^^)
Le craft, c'est la vie ! || Craft is Life !
i think there needs to be some kind of party composition restriction in frontlines but i dont know if that can be done without wrecking queue times.
please no, this is exactly a similar idea that wrecked wolves den for high rank players making us wait 30-1+ hours for pops which made the majority of the high rank playerbase quit. ya'll trying to make SE do work when the problem is not anything that SE did, its player error by not adhering to scenario combat strategies. you don't win Tetris by laying the blocks wherever you want, similarly, you don't win Frontlines by shooting at whatever you want.



SCHs are overpowered and invincible.
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