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  1. #1
    Player
    RavenGrey's Avatar
    Join Date
    Nov 2013
    Posts
    15
    Character
    Isabella Valentine
    World
    Exodus
    Main Class
    Armorer Lv 50
    I'm OK with some imbalance (operative word being "some"). I think it keeps it interesting. That said,

    Quote Originally Posted by Gor View Post
    Healers are not tanks. Once our cd's are up or in a crucial moment Eos dies, we're dead.
    What do you think tanks use for added survivability? CDs. When they're down, the tank is done. Vit/Parry probably buys them a few more seconds, but tanks keel over like any DPS once buffs are off. SCH in danger? Just Lustrate and reapply Adlo while Eos tops you off and continue kiting, often indefinitely. Pretty sure this almost inexhaustive combo often times makes you a better tank than tanks.

    The argument to "just keep adding more resources until you can overcome them" is weak. I don't think anyone is claiming healers are "immortal". One of the chief complaints is that healers require too many resources to handle. I tend to agree to a point - you probably shouldn't need 5 people (according to your own post) to take down a solo SCH.
    (1)
    Last edited by RavenGrey; 08-10-2014 at 04:58 AM.

  2. #2
    Player
    Copestetic's Avatar
    Join Date
    Jul 2014
    Posts
    58
    Character
    Jenova Life
    World
    Jenova
    Main Class
    Conjurer Lv 50
    I certainly feel awfully tank-ish with Regen, Medica II, and Attunement up while a getting FF'd.
    (0)

  3. #3
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    People are complaining because healers have an incongruent amount of utility compared to pretty much everything else.

    On Scholar I can heal competently, DPS competently, and tank a respectable amount, to the point where I cannot think of a single matchup 1v1 that would make me retreat, beyond a melee DPS having limit, which is something of a cheat to begin with. Granted solo battles should not be a common occurrence, but they do happen, and I know several people that just straight up won't even bother if they see a Scholar manning an Outpost they are trying to ninja, whereas they would attack it against most anything else.

    And their PvP abilities are probably the best grouping out of any class. Assuming I am facing a Black Mage or Summoner/Scholar, Focalization is like a second Virus. Aetheric Burst is like Slow for any melee class, making getting off casts easier, especially with Shadow Flare up, Mana Draw is a second MP restorative, Attunement can be compounded with Rouse on Eos, to give you a ten second breather as she sits there healing you, and Equanimity is 15 seconds of unfettered casting, as long as you don't get Stunned or Silenced. With its own natural repertoire, and PvP abilities, you're something of a one man army. You more or less have an answer to everything.

    But despite that, they are obviously killable. Stack 3-4 people on one Scholar, they're going down. But that happens with any class. The fact that the Scholar will most likely live longer than anyone else is the concerning part, because in a party with 3 healers, which in my opinion is the optimal healer count for a group that can self sustain while also killing the other party, it's a grueling task to kill one, and then keep them down, because Divine Breath is so good. I remember a couple weeks back my group met another group with 3 healers, and after we finally got them all down, I glanced at the duty duration, and that single goddamn fight from start to finish was a solid 8 minutes, and I don't mean Eorzean minutes. I can only imagine how futile it would have felt if we didn't have the optimal group with good players, or not coordinated over a voip like Mumble or Teamspeak.

    Scholar, and to a slightly lesser extent, White Mage, is the vanilla Street Fighter IV Sagat of Frontlines. Beatable certainly, but prepare to work your ass off trying to beat lesser skilled players than you, and if you meet a good one, well, better bring your friends as back up.
    (9)

  4. #4
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    What if heals cost more mana? Or took longer to cast? The blatant issue is that healers don't have either to consider. They can just spam Physick and CureII on themselves or their teammates.
    (0)
    Last edited by Jasiwel; 08-10-2014 at 12:20 PM.

  5. #5
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jasiwel View Post
    What if heals cost more mana?
    Then SCHs will just use Energy Drain and Mana Draw and WHMs will just use Shroud to get mana back and carry some mana pots. So what's your point?
    (0)

  6. #6
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    every class has pros/cons in pvp. i personally stay away from healers unless theres a lb up on my party, then i find the nearest whm/sch and blast him down to the dirt lol if theres no lb i just go after bards/eos and drg jump all over em till they die.
    (1)

  7. #7
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Nomad-phx View Post
    every class has pros/cons in pvp. i personally stay away from healers unless theres a lb up on my party, then i find the nearest whm/sch and blast him down to the dirt lol if theres no lb i just go after bards/eos and drg jump all over em till they die.
    It could be hard, or very hard for some classes, but not true fo all.
    For example as monk your can really make them cry, but you havent to DPS them randomly thinking "I'll try to do the highest DPS" you have to proprely attak him in order to interrupt, debuff when he buff etc...
    Up to me is really hard to beat a SCH 1v1, up to now only a Marauder killed me as SCH and it was probably my fault, but up to now I saw only a monk that removed me Attunement or other buff, usually people try to just do more DPS than me and so they die.
    (0)

  8. #8
    Player
    sweeney's Avatar
    Join Date
    Jun 2012
    Posts
    23
    Character
    Patara Dafaka
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nomad-phx View Post
    every class has pros/cons in pvp. i personally stay away from healers unless theres a lb up on my party, then i find the nearest whm/sch and blast him down to the dirt lol if theres no lb i just go after bards/eos and drg jump all over em till they die.
    Mhm, I'm a DRG too and I generally priortize like this BLM > WHM/SCH (that isn't being cc'd or attacked to stop costs) > SMN then it's completely dependent on what's happening with my team. DRGs though just rip black mages apart in a fetter ward.
    (0)

  9. #9
    Player
    bbkkristian's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    70
    Character
    Kris Valience
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    So how are you supposed to counter a team of 4+ healers?
    (0)

  10. #10
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by bbkkristian View Post
    So how are you supposed to counter a team of 4+ healers?
    you don't. look people, just because you see a group of players, it doesn't mean you should ram your face into them. there are certain classes and certain combos of classes you just should not verse against because you just can't beat them in a pug and/or just take too long to beat and is just a waste of time when you could be doing something to benefit the team, point blank. in an organized premade yes, maybe even if your pug group is competent enough to follow directions and beat them (but 99.9% of them aren't so if you're in pug avoid 4+ healer groups as much as possible and go somewhere else). its the same way across many mmos in their battlegrounds. just because its you verses them, it doesn't mean you're entitled to beat them.

    you in theory could just focus fire them down one at a time, but that would mean having a dps/tank on the other healers or have a blm mass sleep and bring them down, but in reality, if you're in a pug, just don't bother. just hit another base. it will take you more time to get them down than the time given for the whole match. pugs are just too disorganized for strategic game play.
    (0)
    Last edited by Gor; 08-11-2014 at 09:35 AM.

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