Yes. They promote server interaction and open world content. The game finally no longer feels like a giant lobby for yet another instanced content and the zone are again full of life. I made friends and joined LS since Hunts started.Are hunts beneficial to all?
People worry about gears, but ultimately it won't matter as 2.4 will reset everything from zero.
Ultimately, they are the only true-mmorpg content this game has, and that's why the average wow player, who thinks the genre is more close to a single player game featuring co-op doesn't understand them.
Minions, Strike Dummy for my FC, Ultima Miniature for me and my fc and some Sand and Oils. I'm mostly content with what I got, I like hunting so I didn't rush to get the Sands, since new gears will come in 2.4 anyway.What have you bought with your seals thus far?
More maps, more modes, more random stuff like traps and mobs roaming the land.If there was one way to improve hunts or frontlines, what would you do?
For hunts? Hard to say. They are definitely flawed, I won't deny it, but flaws come from Yoshi coping a FFXI feature without understanding it. The game world is too small and the instant teleport are the main "problems" with hunts, but it's hard to fix these without a major overhaul.
I guess an improvement over daily marks is a must.
I really like Mindflayer.What is your favorite mob out of the hunts?
Don't care.What do you think about no morale in frontlines?
Immortal FailFlames.What team are you on in frontlines?
More mounts and minions.What rewards would you like to see in frontlines and/or hunts?
Pretty much always in group, sometimes alone when I'm waiting to do something else or about to log-out. Always scout the zone.How do you hunt? Solo? With a group? Lie in wait, or run the moment you see someone call for the mob?