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  1. #4
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    I think it is ridiculous that they introduce a PvP element like Frontlines that appeals to a lot of people, but it scraps morale making PvP gear worthless for PvP. Right now the only use I see for Frontlines is leveling up desynthesis. Hunts could have been amazing, but I think they implemented it wrong. They tossed it out there without much thought and it gave way to massive ToS violating, brought out the absolute worst in the community, and the no cap rewards pretty much made the other big part of the patch, Syrcus Tower, worthless. As for a favorite mob in hunts, there is only one mob, the sheep mob that mindlessly goes around destroying marks as soon as they spawn, poorly implemented content made bad players shine.

    One way to improve hunts, have daily/weekly give currency accepted by the hunter scholars, make the hunter scholars give you a trap, B A or S depending on how much you pay, you get a location, you go set your trap and it spawns the mark, and it is locked to your group like treasure maps are. This would get people to do daily weekly hunts so they can do the marks, so they can get the allied seal rewards, and this would have a built in cap.

    To improve frontlines, either put morale back in or don't diminish defense and magic defense, morale was made to replace it, so it makes no sense to leave it out if they leave out morale as well, this only created an imbalance between archetypes where healers can damage almost as well as a dps and heal, and tanks are as squishy as everyone else, but don't have quite as much damage.
    (1)
    Last edited by Mcshiggs; 08-09-2014 at 06:19 AM.