I am fine with this Chemist thing, but ONLY if they design proper animations for it. I want the chemist to literally throw potions to the back of the head of the other party members, drenching them in "healing fluids".
I am fine with this Chemist thing, but ONLY if they design proper animations for it. I want the chemist to literally throw potions to the back of the head of the other party members, drenching them in "healing fluids".
Hopefully it doesn't use consumables.
Having played Final Fantasy Tactics religiously, I would also like to see a chemist class here. I personally believe that their skills should require consumable items/potions/whatever, but that their potency would be very high. I can also imagine them having skills that do damage and debuff (i.e. throwing a potion that poisons the enemy, kinda like the items that alchemists craft already, but stronger), and especially, that put lasting AoE effects on the ground. Cocktail molotov, anyone?
Due to the cost that would come with their skills using actual consumables, I can imagine that they'd have an innate ability that makes it so the consumable item is only consumed at a 10% chance per skill, or something along those lines.
A Chemist or Salve-Maker would be a good healer concept. I don't think it would require a crafting class, though. It's also a shame that the Alchemist took the classic name.
Rather than actual potions, it is more likely that we'd see normal Actions that are implied to be potions. So it would like the FFX-2's Alchemist that can pull an infinite number of potions from nowhere. Most likely, it would just use the Aqua Vitae ability we've seen used by Cid and others in the game already.
I would like to see some version of the Mix ability. Maybe cooldown actions that add to your GCD actions? For example, a "Mix: Dark Matter" CD that can be added to "Aqua Vitae" to get a "Death Potion" attack action. If the class is also a gunner, the same system could also portray a gunner loading special ammo into a gun. So, you could maybe use "Mix: Dragon Fang" to either turn "Aqua Vitae" into "Dragon Power" or turn a gun move like "Quick Shot" into "AP Shot". It's a bit simple, but I like it.
Chemist coming off of the gun/pistol class we are supposedly going to get is the first new healer I want to see implemented.
I fully support this idea and I like the idea of making them HoT focused. They would still need some preventative healing abilities akin to stoneskin and instant heals to be balanced with the other healers.
I also like the "Mix" idea that was presented above where you have different abilities that are components of a potion that you string together and then use to create different effects. That actually seems somewhat similar to what I could tell from the video on how ninja's jutsu casting might work.
Edit: the mixing idea presented above was actually a bit different than what I was thinking. Mine was more like following a recipe. Ex: ability type 1 is a liquid base like aqua vitae, ability type 2 is a powder you add to the liquid base like aetherite powder, and ability type 3 is a special ingredient like say a phoenix tear. Finally you choose a deployment method, gun (single target) or phial (aoe thrown like a grenade). Then say you get two different ingredients that you can use for each ability type to choose from. You then string them together like a combo to get a desired effect. For example aqua vitae>aetheryte powder>phoenix tear deployed via gun could be their version of raise.
Last edited by TouchandFeel; 09-25-2014 at 06:13 AM.
Chemist using a gun.. I can imagine some moves similar to the ones ninjasare going to get. ex. applying poisons.
Chemist could use Heal Powder to change specific weapon skills to healing instead of damaging. They can apply different kinds of Heal Powder (select few elements) that change what their heals do (HoT, Instant Heal, Buff)
I'd prefer dancer. :x
In traditional D&D, Bards could buff/debuff and heal. Granted not as well as a main healer (cleric)I just don't really think 'dancing' to heal really fits into FFXIV. I never really thought it felt in place in FFXI. Bard I sort of get, music to inspire and invigorate the troops but I feel a dancer should be more of a distraction to enemies and less of a boon to allies.
Dancer, its more a petty thing I suppose. I just always felt the class was cheeky and out of place.
Also, bards in D&D needed ranks in a "perform" skill, which most people chose an instrument, or singing, but I have always chosen "Performance" for my bards
So a Dancer is another type of bard, in some ways.
Salvemaker from Bravely Default! Very much yes.
You can probably guess from Yoshi's comments about a "throw" skill for ninja that he won't go for a battle job that requires consumables.
Besides, I'd much rather another straight-up magic healer than an alchemical one. All I can think of are spells called Vicodin III, Methamphetamine II, and Tylenola.
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