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  1. #11
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LineageRazor View Post
    There IS one difference: If a MIN/BTN has only 580-599 GP, they will not be able to use Toil + 30% HQ. However, they CAN use 30% HQ, gather four times, and then use +1 Gathering. This method gives folks without fully-melded gear a shot.
    True true. I take the 600 GP for granted. :3
    (0)

  2. #12
    Player
    Rehwyn's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Alethea Khethys
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    If my goal is to get as many HQ yields as possible, I use the following rotation, which requires 630+ starting GP:

    1) Hit appropriate slot to reveal it
    2) Use 5% gathering (50 GP) and 30% HQ boost (300 GP)
    3) Harvest 4 times
    4) Us +1 gather attempt ability (300 GP)
    5) Harvest 1 more time
    6) Use the 100% HQ ability if possible
    7) Harvest the last slot

    The total cost is 650 GP, but you get back 20 GP before you need to use the +1 Gather ability, so only need 630 to start. For items where I have 95% base HQ, such as Dzemael Tomatos, this is about 2.8 HQ results per 6 hits on average. It's less for 2-stars, where I have a lower gather chance and don't have guaranteed 100% HQ final hit, but still very good.
    (0)
    Last edited by Rehwyn; 08-15-2014 at 07:14 AM.

  3. #13
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Here's some numbers, applied to previously mentioned rotations. Assuming 95% chance and 5% base HQ (if you have different bases, post them and I'll do the numbers out for them):
    1. Field Mastery II + Leaf Turn II (400 GP) = average yield: 5*0.35 = 1.75 HQ
    2. Toil + Field Mastery II + Leaf Turn (500 GP) = average yield: 5*0.15 + 1 = 1.75 HQ
    3. Toil + Leaf Turn II = average yield: 0.95*0.35*6 + 0.65*0.95^5 = 2.498 HQ
    4. Toil + Ageless Words = 7*0.95*0.05 + 0.05*0.95^5*0.95 + 0.95^5*1.9 = 1.839 HQ
    5. Blessed Harvest + Field Mastery II + Leaf Turn = average yield: 0.15*5*2 = 1.5 HQ
    6. Blessed Harvest II + Leaf Turn = average yield: 0.95*0.15*5*3 = 2.1375 HQ
    7. Toil/Ageless Words + Field Mastery I + Leaf Turn II (650 GP) = average yield: 5*0.35 + 1 = 2.75 HQ [Rehwyn's is equivalent to this and only costs 630 GP]

    Honestly, I do #3. I don't really want to mess with the near-max GP melds needed for #7.


    EDIT: Here's some numbers with lower stats

    With 85% base gathering chance and 1% base HQ chance:
    1. Field Mastery II + Leaf Turn II (400 GP) = average yield: 5*0.31 = 1.55 HQ
    2. Toil + Field Mastery II + Leaf Turn (500 GP) = average yield: 5*0.11 + 1 = 1.55 HQ
    3. Toil/Ageless Words + Leaf Turn II = average yield: 0.85*0.31*6 + 0.69*0.85^5 = 1.887 HQ]
    4. Toil + Ageless Words = 7*0.85*0.01 + 0.01*0.85^5*0.85 + 0.85^5*1.7 = 0.8157 HQ
    5. Blessed Harvest + Field Mastery II + Leaf Turn = average yield: 0.11*5*2 = 1.1 HQ
    6. Blessed Harvest II + Leaf Turn = average yield: 0.85*0.11*5*3 = 1.4025 HQ
    7. Toil/Ageless Words + Field Mastery I + Leaf Turn II (650 GP) = average yield: 0.9*0.31*6 + 0.69*0.9^5 = 2.0814 HQ [Rehwyn's is NOT equivalent to this since your chance to hit is <100%]

    So, regardless of stats, #2 is inferior to #1 (same chance, more GP). With <600 GP, #1 is best. With 600 GP, #3 is best. With 650 GP, #7 is best.
    (1)
    Last edited by Nyalia; 08-15-2014 at 09:36 PM. Reason: Used info from StouterTaru to correct post; also included values for 85%/1%

  4. #14
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Nyalia View Post
    3. Toil + Leaf Turn II = average yield: (0.95*0.35*6)[1-(0.95^5)] + (1+(0.35*5))[0.95^5] = 2.579 HQ
    4. Toil + Ageless Words = ... this one's complicated. Don't feel like mathing it :P
    You overestimated #3, you factored in a chance at hitting all 6 but not getting the 100% at the end.

    0.95*0.35*6 + 0.65*.95^5 = 2.498
    That 0.65 is when you hit the first five and go from 35% to 100% on the last one

    Similar method for #4:
    7*0.95*0.05 + 0.05*0.95^5*0.95 + 0.95^5*1.9 = 1.839

    #1, #2, and #5 should be noted that they will give you those results when you are at 85% base rate.
    (0)

  5. #15
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Thanks for the corrections! I thought I was doing something wrong there, but couldn't figure out what...
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. #16
    Player
    Rehwyn's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Alethea Khethys
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Thanks for doing the math, I was pretty confident the method I'd been using was best for my stats, but hadn't compared it to every option.

    I will say one nuance of this method is if you *do* miss a hit in the first four, you don't get 5 GP for it, which makes you unable to use Ageless Words in time to add the last hit. If you're harvesting multiple different nodes in a short time frame, this is actually fine because it saves you from having to use a Cordial or using an inferior rotation at the next node. However, if you're only after a single node during that time frame (such as working on Artisan tools), it can prevent you from getting that last sixth hit in.
    (0)
    Last edited by Rehwyn; 08-18-2014 at 12:26 PM.

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