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  1. #201
    Player
    BlackomegaKingofwaffles's Avatar
    Join Date
    Mar 2011
    Posts
    226
    Character
    Blackomega Kingofwaffles
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rentahamster View Post
    Can you use an item or a spell on them?

    (I remember back during beta when I came across one of those unlit campfires, tried to cast fire on it, and frowned when nothing happened)
    Can't trade them anything and cant cast on them.
    (0)

  2. #202
    Player
    DemonFury's Avatar
    Join Date
    Mar 2011
    Location
    Durandal
    Posts
    218
    Character
    Demon Fury
    World
    Hyperion
    Main Class
    Archer Lv 60
    and yes i understand that the tail incap seems to be ridiculous idea just putting it out there maybe if and when the tail is incapped and the ogre dies you get his tail as a weapon slot equip to run around and light the unlit torches with ? and since no one has actually tried it.. its not really that far fetched to try
    (0)

  3. #203
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Incap the skeletons? I'm pretty much gasping at straws since I'm not doing the dungeons anymore, but I did think the skeletons did the feign death thing more than regular skeletons (Which also respawns their skull).
    (0)

  4. #204
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DemonFury View Post
    and yes i understand that the tail incap seems to be ridiculous idea just putting it out there maybe if and when the tail is incapped and the ogre dies you get his tail as a weapon slot equip to run around and light the unlit torches with ? and since no one has actually tried it.. its not really that far fetched to try
    If an item existed, it would have been shown in the .dat mine
    (0)

  5. #205
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I'm gonna try a "kill everything" run later (garyoldmantheprofessional.gif) unless someone already did that.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #206
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by DemonFury View Post
    yea ok only one problem with that the final templar piece is not verdant and you should be able to do it on the first run before ever getting a verdant weapon.

    Stop Trolling if its that obvious why did your post not have a screen shot showing the 5th chest on the screen ?
    /facepalm

    .
    (0)

  7. #207
    Player
    Diabolik's Avatar
    Join Date
    Jul 2011
    Posts
    10
    Character
    Sir Diabolik
    World
    Excalibur
    Main Class
    Leatherworker Lv 50
    i was wondering if maybe there is a right order activating the small&big circles ^_^ for example maybe need to first deactivate a big one & then the smalls one in the room with humanoids before the ogre but well maybe Doctor mog already made some try on this ><
    (0)

  8. #208
    Player

    Join Date
    Jul 2011
    Location
    Mithra Moghouse Interloper
    Posts
    215
    Quote Originally Posted by Rentahamster View Post
    I'm gonna try a "kill everything" run later (garyoldmantheprofessional.gif) unless someone already did that.
    we just did the "clear everything" run (which was our first attempt and was pretty sloppy) and got to batraal @ 7 minutes left. Got him to P3 and then ran out of time. Can definitely shave off 10~15 minutes on the next run. I'll post our progress in the next hour!
    (0)

  9. #209
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Richardd View Post
    we just did the "clear everything" run (which was our first attempt and was pretty sloppy) and got to batraal @ 7 minutes left. Got him to P3 and then ran out of time. Can definitely shave off 10~15 minutes on the next run. I'll post our progress in the next hour!
    Yeah that time limit is a pain. Considering all that has been said so far about being rewarded for skill and effective usage of time, and all that, I wouldn't be surprised if "kill everything" is the condition. Also, considering all the other proposed theories are kinda outlandish.

    AOE is the name of the game, baby! Tell them CONs to go BLM nuke mode! It's the only way to be sure.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #210
    Player

    Join Date
    Jul 2011
    Location
    Mithra Moghouse Interloper
    Posts
    215
    Quote Originally Posted by Rentahamster View Post
    Yeah that time limit is a pain. Considering all that has been said so far about being rewarded for skill and effective usage of time, and all that, I wouldn't be surprised if "kill everything" is the condition. Also, considering all the other proposed theories are kinda outlandish.
    what we're throwing around atm is:

    a) full mob clear
    b) no add clearing on batraal

    both are definitely do-able and not far fetched ideas when you take a look at other hardmode encounters in other MMOs. I would suggest people focus on those two so we can narrow down the possibilities at this stage of the testing.
    (0)

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